From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: MrPowerGamerBR Date: Tue, 21 Nov 2023 12:16:39 -0300 Subject: [PATCH] Lazily create LootContext for criterions For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance diff --git a/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java b/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java index f43053ba082f9772b6ec02828fa2d6f387c32d26..35772110e9318df46a2729dbc0b5879b290011b7 100644 --- a/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java +++ b/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java @@ -42,14 +42,14 @@ public abstract class SimpleCriterionTrigger> set = (Set) playerAdvancements.criterionData.get(this); // Paper - fix AdvancementDataPlayer leak if (set != null && !set.isEmpty()) { - LootContext lootContext = EntityPredicate.createContext(player, player); + LootContext lootContext = null; // EntityPredicate.createContext(player, player); // Paper - Perf: lazily create LootContext for criterions List> list = null; for (CriterionTrigger.Listener listener : set) { T simpleInstance = listener.trigger(); if (predicate.test(simpleInstance)) { Optional optional = simpleInstance.player(); - if (optional.isEmpty() || optional.get().matches(lootContext)) { + if (optional.isEmpty() || optional.get().matches(lootContext = (lootContext == null ? EntityPredicate.createContext(player, player) : lootContext))) { // Paper - Perf: lazily create LootContext for criterions if (list == null) { list = Lists.newArrayList(); }