From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Wed, 2 Jan 2019 00:31:12 -0600 Subject: [PATCH] Add APIs to replace OfflinePlayer#getLastPlayed Currently OfflinePlayer#getLastPlayed could more accurately be described as "OfflinePlayer#getLastTimeTheirDataWasSaved". The API doc says it should return the last time the server "witnessed" the player, whilst also saying it should return the last time they logged in. The current implementation does neither. Given this interesting contradiction in the API documentation and the current defacto implementation, I've elected to deprecate (with no intent to remove) and replace it with two new methods, clearly named and documented as to their purpose. diff --git a/src/main/java/org/bukkit/OfflinePlayer.java b/src/main/java/org/bukkit/OfflinePlayer.java index d8a3b6cb2d0cb035b2ab09e0327bc4f0be457ff7..634629d8c591d0477dfa6af91fa99caf17ffa9b0 100644 --- a/src/main/java/org/bukkit/OfflinePlayer.java +++ b/src/main/java/org/bukkit/OfflinePlayer.java @@ -211,7 +211,9 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio * UTC. * * @return Date of last log-in for this player, or 0 + * @deprecated The API contract is ambiguous and the implementation may or may not return the correct value given this API ambiguity. It is instead recommended use {@link #getLastLogin()} or {@link #getLastSeen()} depending on your needs. */ + @Deprecated public long getLastPlayed(); /** @@ -234,6 +236,30 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio @Nullable @Deprecated public Location getBedSpawnLocation(); + // Paper start + /** + * Gets the last date and time that this player logged into the server. + *

+ * If the player has never played before, this will return 0. Otherwise, + * it will be the amount of milliseconds since midnight, January 1, 1970 + * UTC. + * + * @return last login time + */ + public long getLastLogin(); + + /** + * Gets the last date and time that this player was seen on the server. + *

+ * If the player has never played before, this will return 0. If the + * player is currently online, this will return the current time. + * Otherwise it will be the amount of milliseconds since midnight, + * January 1, 1970 UTC. + * + * @return last seen time + */ + public long getLastSeen(); + // Paper end /** * Gets the Location where the player will spawn at, null if they