From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Sat, 3 Jul 2021 21:18:41 +0100 Subject: [PATCH] WorldCreator#keepSpawnLoaded diff --git a/src/main/java/org/bukkit/WorldCreator.java b/src/main/java/org/bukkit/WorldCreator.java index afc0ce2eaa7cf48d1255fec7377103b1f7a99734..58e3e3e0e772640b3944b4acb5a92d96431728a7 100644 --- a/src/main/java/org/bukkit/WorldCreator.java +++ b/src/main/java/org/bukkit/WorldCreator.java @@ -23,7 +23,7 @@ public class WorldCreator { private boolean generateStructures = true; private String generatorSettings = ""; private boolean hardcore = false; - private boolean keepSpawnInMemory = true; + private net.kyori.adventure.util.TriState keepSpawnLoaded = net.kyori.adventure.util.TriState.NOT_SET; // Paper /** * Creates an empty WorldCreationOptions for the given world name @@ -123,7 +123,7 @@ public class WorldCreator { type = world.getWorldType(); generateStructures = world.canGenerateStructures(); hardcore = world.isHardcore(); - keepSpawnInMemory = world.getKeepSpawnInMemory(); + this.keepSpawnLoaded = net.kyori.adventure.util.TriState.byBoolean(world.getKeepSpawnInMemory()); // Paper return this; } @@ -146,7 +146,7 @@ public class WorldCreator { generateStructures = creator.generateStructures(); generatorSettings = creator.generatorSettings(); hardcore = creator.hardcore(); - keepSpawnInMemory = creator.keepSpawnInMemory(); + keepSpawnLoaded = creator.keepSpawnLoaded(); // Paper return this; } @@ -470,21 +470,23 @@ public class WorldCreator { * * @param keepSpawnInMemory Whether the spawn chunks will be kept loaded * @return This object, for chaining + * @deprecated use {@link #keepSpawnLoaded(net.kyori.adventure.util.TriState)} */ @NotNull + @Deprecated(forRemoval = true) // Paper public WorldCreator keepSpawnInMemory(boolean keepSpawnInMemory) { - this.keepSpawnInMemory = keepSpawnInMemory; - - return this; + return this.keepSpawnLoaded(net.kyori.adventure.util.TriState.byBoolean(keepSpawnInMemory)); // Paper } /** * Gets whether or not the spawn chunks will be kept loaded. * * @return True if the spawn chunks will be kept loaded + * @deprecated use {@link #keepSpawnLoaded()} */ + @Deprecated(forRemoval = true) // Paper public boolean keepSpawnInMemory() { - return keepSpawnInMemory; + return this.keepSpawnLoaded() == net.kyori.adventure.util.TriState.TRUE; // Paper } /** @@ -594,4 +596,31 @@ public class WorldCreator { return result; } + + // Paper start - keep spawn loaded tristate + /** + * Returns the current intent to keep the world loaded, @see {@link WorldCreator#keepSpawnLoaded(net.kyori.adventure.util.TriState)} + * + * @return the current tristate value + */ + @NotNull + public net.kyori.adventure.util.TriState keepSpawnLoaded() { + return keepSpawnLoaded; + } + + /** + * Controls if a world should be kept loaded or not, default (NOT_SET) will use the servers standard + * configuration, otherwise, will act as an override towards this setting + * + * @param keepSpawnLoaded the new value + * @return This object, for chaining + */ + @NotNull + public WorldCreator keepSpawnLoaded(@NotNull net.kyori.adventure.util.TriState keepSpawnLoaded) { + Preconditions.checkArgument(keepSpawnLoaded != null, "keepSpawnLoaded"); + this.keepSpawnLoaded = keepSpawnLoaded; + return this; + } + + // Paper end - keep spawn loaded tristate }