From a58314dd18e49eda089384652ff34d7a44979f0e Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 17 Oct 2018 19:17:27 -0400 Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles Say a player shoots an arrow through a nether portal, the game would lose the shooter for determining things such as Player Kills, because the entity is in another world. If the projectile fails to find the shooter in the current world, check other worlds. diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java index f2f4b2d929..18d28a151a 100644 --- a/src/main/java/net/minecraft/server/EntityProjectile.java +++ b/src/main/java/net/minecraft/server/EntityProjectile.java @@ -213,11 +213,21 @@ public abstract class EntityProjectile extends Entity implements IProjectile { public EntityLiving getShooter() { if (this.shooter == null && this.shooterId != null && this.world instanceof WorldServer) { Entity entity = ((WorldServer) this.world).getEntity(this.shooterId); + // Paper start - MC-50319 - shooter might be in another world (arrows through portals) + if (entity == null) { + for (WorldServer world : world.getMinecraftServer().getWorlds()) { + entity = world.getEntity(this.shooterId); + if (entity != null) { + break; + } + } + } + // Paper end if (entity instanceof EntityLiving) { this.shooter = (EntityLiving) entity; } else { - this.shooterId = null; + //this.shooterId = null; // Paper - don't unset shooterId } } -- 2.22.0