From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Sat, 25 Jun 2022 19:45:20 -0400 Subject: [PATCH] Send block entities after destroy prediction Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java index 161a810a8c4bd4c916c54df49c44c504130cb28e..45b48da09eafa8482836e49768426069b0a73cca 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java @@ -62,6 +62,8 @@ public class ServerPlayerGameMode { private BlockPos delayedDestroyPos; private int delayedTickStart; private int lastSentState; + public boolean captureSentBlockEntities = false; // Paper + public boolean capturedBlockEntity = false; // Paper public ServerPlayerGameMode(ServerPlayer player) { this.gameModeForPlayer = GameType.DEFAULT_MODE; @@ -187,10 +189,7 @@ public class ServerPlayerGameMode { this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos))); this.debugLogging(pos, false, sequence, "may not interact"); // Update any tile entity data for this block - BlockEntity tileentity = this.level.getBlockEntity(pos); - if (tileentity != null) { - this.player.connection.send(tileentity.getUpdatePacket()); - } + capturedBlockEntity = true; // Paper - send block entity after predicting // CraftBukkit end return; } @@ -206,10 +205,7 @@ public class ServerPlayerGameMode { // Paper end this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Update any tile entity data for this block - BlockEntity tileentity = this.level.getBlockEntity(pos); - if (tileentity != null) { - this.player.connection.send(tileentity.getUpdatePacket()); - } + capturedBlockEntity = true; // Paper - send block entity after predicting return; } // CraftBukkit end @@ -393,10 +389,12 @@ public class ServerPlayerGameMode { } // Update any tile entity data for this block + if (!captureSentBlockEntities) { // Paper - Toggle this location for capturing as this is used for api BlockEntity tileentity = this.level.getBlockEntity(pos); if (tileentity != null) { this.player.connection.send(tileentity.getUpdatePacket()); } + } else {capturedBlockEntity = true;} // Paper end return false; } } diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index bcbea0fa4fc277f08d90eea5ea4411516362e21e..4aa0b52f8256efb3d63c774d0025d3b85c5ab955 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -1853,8 +1853,28 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic return; } // Paper end - Don't allow digging in unloaded chunks + // Paper start - send block entities after prediction + this.player.gameMode.capturedBlockEntity = false; + this.player.gameMode.captureSentBlockEntities = true; + // Paper end - send block entities after prediction this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level.getMaxBuildHeight(), packet.getSequence()); this.player.connection.ackBlockChangesUpTo(packet.getSequence()); + // Paper start - send block entities after prediction + this.player.gameMode.captureSentBlockEntities = false; + // If a block entity was modified speedup the block change ack to avoid the block entity + // being overriden. + if (this.player.gameMode.capturedBlockEntity) { + // manually tick + this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo)); + this.player.connection.ackBlockChangesUpTo = -1; + + this.player.gameMode.capturedBlockEntity = false; + BlockEntity tileentity = this.player.level.getBlockEntity(blockposition); + if (tileentity != null) { + this.player.connection.send(tileentity.getUpdatePacket()); + } + } + // Paper end - send block entities after prediction return; default: throw new IllegalArgumentException("Invalid player action");