From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 19 Dec 2016 23:07:42 -0500 Subject: [PATCH] Prevent Pathfinding out of World Border This prevents Entities from trying to run outside of the World Border TODO: This doesn't prevent the pathfinder from using blocks outside the world border as nodes. We can fix this by adding code to all overrides in: NodeEvaluator: public abstract BlockPathTypes getBlockPathType(BlockGetter world, int x, int y, int z); to return BLOCKED if it is outside the world border. diff --git a/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java b/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java index 989a0c44d6685b5824a055d077fb0f28c1ba4b17..98953769a4418385971651e43e2ff6f4ea1ec638 100644 --- a/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java +++ b/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java @@ -156,7 +156,7 @@ public abstract class PathNavigation { // Paper start - Pathfind event boolean copiedSet = false; for (BlockPos possibleTarget : positions) { - if (!new com.destroystokyo.paper.event.entity.EntityPathfindEvent(this.mob.getBukkitEntity(), + if (!this.mob.getCommandSenderWorld().getWorldBorder().isWithinBounds(possibleTarget) || !new com.destroystokyo.paper.event.entity.EntityPathfindEvent(this.mob.getBukkitEntity(), // Paper - don't path out of world border MCUtil.toLocation(this.mob.level, possibleTarget), target == null ? null : target.getBukkitEntity()).callEvent()) { if (!copiedSet) { copiedSet = true;