From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Toon Schoenmakers Date: Fri, 23 Oct 2020 15:01:44 +0200 Subject: [PATCH] Avoid error bubbling up when item stack is empty in fishing loot This can realistically only happen if there's custom loot active on fishing which can return 0 items. This would disconnect the player who's fishing. diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java index 0258d0699afe7ceec19154c669b10298e6e1bf95..852a4edde291bf368b2396e3c94ab402e3c66622 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java +++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java @@ -497,9 +497,15 @@ public class FishingHook extends Projectile { while (iterator.hasNext()) { ItemStack itemstack1 = (ItemStack) iterator.next(); - ItemEntity entityitem = new ItemEntity(this.level, this.getX(), this.getY(), this.getZ(), itemstack1); + // Paper start, new EntityItem would throw if for whatever reason (mostly shitty datapacks) the itemstack1 turns out to be empty + // if the item stack is empty we instead just have our entityitem as null + ItemEntity entityitem = null; + if (!itemstack1.isEmpty()) { + entityitem = new ItemEntity(this.level, this.getX(), this.getY(), this.getZ(), itemstack1); + } + // Paper end // CraftBukkit start - PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem.getBukkitEntity(), (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH); + PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem != null ? entityitem.getBukkitEntity() : null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH); // Paper - entityitem may be null playerFishEvent.setExpToDrop(this.random.nextInt(6) + 1); this.level.getCraftServer().getPluginManager().callEvent(playerFishEvent); @@ -512,8 +518,12 @@ public class FishingHook extends Projectile { double d2 = entityhuman.getZ() - this.getZ(); double d3 = 0.1D; - entityitem.setDeltaMovement(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D); - this.level.addFreshEntity(entityitem); + // Paper start, entity item can be null, so we need to check against this + if (entityitem != null) { + entityitem.setDeltaMovement(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D); + this.level.addFreshEntity(entityitem); + } + // Paper end // CraftBukkit start - this.random.nextInt(6) + 1 -> playerFishEvent.getExpToDrop() if (playerFishEvent.getExpToDrop() > 0) { entityhuman.level.addFreshEntity(new ExperienceOrb(entityhuman.level, entityhuman.getX(), entityhuman.getY() + 0.5D, entityhuman.getZ() + 0.5D, playerFishEvent.getExpToDrop(), org.bukkit.entity.ExperienceOrb.SpawnReason.FISHING, this.getPlayerOwner(), this)); // Paper