--- a/net/minecraft/server/PlayerChunk.java +++ b/net/minecraft/server/PlayerChunk.java @@ -42,7 +42,7 @@ this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE; this.tickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE; this.entityTickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE; - this.chunkSave = CompletableFuture.completedFuture((Object) null); + this.chunkSave = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error this.dirtyBlocks = new short[64]; this.location = chunkcoordintpair; this.lightEngine = lightengine; @@ -54,6 +54,15 @@ this.a(i); } + // CraftBukkit start + public Chunk getFullChunk() { + if (!getChunkState(this.oldTicketLevel).isAtLeast(PlayerChunk.State.BORDER)) return null; // note: using oldTicketLevel for isLoaded checks + CompletableFuture> statusFuture = this.getStatusFutureUnchecked(ChunkStatus.FULL); + Either either = (Either) statusFuture.getNow(null); + return either == null ? null : (Chunk) either.left().orElse(null); + } + // CraftBukkit end + public CompletableFuture> getStatusFutureUnchecked(ChunkStatus chunkstatus) { CompletableFuture> completablefuture = (CompletableFuture) this.statusFutures.get(chunkstatus.c()); @@ -79,9 +88,9 @@ @Nullable public Chunk getChunk() { CompletableFuture> completablefuture = this.a(); - Either either = (Either) completablefuture.getNow((Object) null); + Either either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error - return either == null ? null : (Chunk) either.left().orElse((Object) null); + return either == null ? null : (Chunk) either.left().orElse(null); // CraftBukkit - decompile error } @Nullable @@ -210,7 +219,7 @@ CompletableFuture> completablefuture = (CompletableFuture) this.statusFutures.get(i); if (completablefuture != null) { - Either either = (Either) completablefuture.getNow((Object) null); + Either either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error if (either == null || either.left().isPresent()) { return completablefuture; @@ -265,6 +274,30 @@ boolean flag1 = this.ticketLevel <= PlayerChunkMap.GOLDEN_TICKET; PlayerChunk.State playerchunk_state = getChunkState(this.oldTicketLevel); PlayerChunk.State playerchunk_state1 = getChunkState(this.ticketLevel); + // CraftBukkit start + // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins. + if (playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && !playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) { + this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> { + Chunk chunk = (Chunk)either.left().orElse(null); + if (chunk != null) { + playerchunkmap.callbackExecutor.execute(() -> { + // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick + // lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag. + // These actions may however happen deferred, so we manually set the needsSaving flag already here. + chunk.setNeedsSaving(true); + chunk.unloadCallback(); + }); + } + }).exceptionally((throwable) -> { + // ensure exceptions are printed, by default this is not the case + MinecraftServer.LOGGER.fatal("Failed to schedule unload callback for chunk " + PlayerChunk.this.location, throwable); + return null; + }); + + // Run callback right away if the future was already done + playerchunkmap.callbackExecutor.run(); + } + // CraftBukkit end CompletableFuture completablefuture; if (flag) { @@ -296,7 +329,7 @@ if (flag2 && !flag3) { completablefuture = this.fullChunkFuture; this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE; - this.a(completablefuture.thenApply((either1) -> { + this.a(((CompletableFuture>) completablefuture).thenApply((either1) -> { // CraftBukkit - decompile error playerchunkmap.getClass(); return either1.ifLeft(playerchunkmap::a); })); @@ -334,6 +367,26 @@ this.v.a(this.location, this::k, this.ticketLevel, this::d); this.oldTicketLevel = this.ticketLevel; + // CraftBukkit start + // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins. + if (!playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) { + this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> { + Chunk chunk = (Chunk)either.left().orElse(null); + if (chunk != null) { + playerchunkmap.callbackExecutor.execute(() -> { + chunk.loadCallback(); + }); + } + }).exceptionally((throwable) -> { + // ensure exceptions are printed, by default this is not the case + MinecraftServer.LOGGER.fatal("Failed to schedule load callback for chunk " + PlayerChunk.this.location, throwable); + return null; + }); + + // Run callback right away if the future was already done + playerchunkmap.callbackExecutor.run(); + } + // CraftBukkit end } public static ChunkStatus getChunkStatus(int i) {