From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 9 Apr 2020 00:09:26 -0400 Subject: [PATCH] Mid Tick Chunk Tasks - Speed up processing of chunk loads and generation Credit to Spotted for the idea A lot of the new chunk system requires constant back and forth the main thread to handle priority scheduling and ensuring conflicting tasks do not run at the same time. The issue is, these queues are only checked at either: A) Sync Chunk Loads B) End of Tick while sleeping This results in generating chunks sitting waiting for a full tick to complete before it will even start the next unit of work to do. Additionally, this also delays loading of chunks until this same timing. We will now periodically poll the chunk task queues throughout the tick, looking for work to do. We do this in a fair method that considers all worlds, not just the one being ticked, so that each world can get 1 task procesed each before the next pass. In a view distance of 15, chunk loading performance was visually faster on the client. Flying at high speed in spectator mode was able to keep up with chunk loading (as long as they are already generated) diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java index 11fe3524f38f7756ebd0e3807678e8848fd2217d..884b59d478aa7de49906520e77866a7949bed19d 100644 --- a/src/main/java/co/aikar/timings/MinecraftTimings.java +++ b/src/main/java/co/aikar/timings/MinecraftTimings.java @@ -13,6 +13,7 @@ import java.util.Map; public final class MinecraftTimings { public static final Timing serverOversleep = Timings.ofSafe("Server Oversleep"); + public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks"); public static final Timing playerListTimer = Timings.ofSafe("Player List"); public static final Timing commandFunctionsTimer = Timings.ofSafe("Command Functions"); public static final Timing connectionTimer = Timings.ofSafe("Connection Handler"); diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java index 519b43154993ec01eb13a58336ddcc745362892f..63b3726bfdd22900e7bc577c34db58ddba1084ee 100644 --- a/src/main/java/com/destroystokyo/paper/PaperConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java @@ -405,4 +405,9 @@ public class PaperConfig { log("Async Chunks: Enabled - Chunks will be loaded much faster, without lag."); } } + + public static int midTickChunkTasks = 1000; + private static void midTickChunkTasks() { + midTickChunkTasks = getInt("settings.chunk-tasks-per-tick", midTickChunkTasks); + } } diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java index 44aa6baed64a0d3847cd8df067e0fa32a0739c93..cc7691a2ed5eaa30071ad5e385bbd76bec3c3d80 100644 --- a/src/main/java/net/minecraft/server/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java @@ -686,6 +686,7 @@ public class ChunkProviderServer extends IChunkProvider { this.world.getMethodProfiler().enter("purge"); this.world.timings.doChunkMap.startTiming(); // Spigot this.chunkMapDistance.purgeTickets(); + this.world.getMinecraftServer().midTickLoadChunks(); // Paper this.tickDistanceManager(); this.world.timings.doChunkMap.stopTiming(); // Spigot this.world.getMethodProfiler().exitEnter("chunks"); @@ -695,6 +696,7 @@ public class ChunkProviderServer extends IChunkProvider { this.world.timings.doChunkUnload.startTiming(); // Spigot this.world.getMethodProfiler().exitEnter("unload"); this.playerChunkMap.unloadChunks(booleansupplier); + this.world.getMinecraftServer().midTickLoadChunks(); // Paper this.world.timings.doChunkUnload.stopTiming(); // Spigot this.world.getMethodProfiler().exit(); this.clearCache(); @@ -748,7 +750,7 @@ public class ChunkProviderServer extends IChunkProvider { entityPlayer.playerNaturallySpawnedEvent.callEvent(); }; // Paper end - this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping + final int[] chunksTicked = {0}; this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping Optional optional = ((Either) playerchunk.a().getNow(PlayerChunk.UNLOADED_CHUNK)).left(); if (optional.isPresent()) { @@ -772,6 +774,7 @@ public class ChunkProviderServer extends IChunkProvider { this.world.timings.chunkTicks.startTiming(); // Spigot // Paper this.world.a(chunk, k); this.world.timings.chunkTicks.stopTiming(); // Spigot // Paper + if (chunksTicked[0]++ % 10 == 0) this.world.getMinecraftServer().midTickLoadChunks(); // Paper } } } @@ -928,6 +931,41 @@ public class ChunkProviderServer extends IChunkProvider { super.executeTask(runnable); } + // Paper start + private long lastMidTickChunkTask = 0; + public boolean pollChunkLoadTasks() { + if (com.destroystokyo.paper.io.chunk.ChunkTaskManager.pollChunkWaitQueue() || ChunkProviderServer.this.world.asyncChunkTaskManager.pollNextChunkTask()) { + try { + ChunkProviderServer.this.tickDistanceManager(); + } finally { + // from below: process pending Chunk loadCallback() and unloadCallback() after each run task + playerChunkMap.callbackExecutor.run(); + } + return true; + } + return false; + } + public void midTickLoadChunks() { + MinecraftServer server = ChunkProviderServer.this.world.getMinecraftServer(); + // always try to load chunks, restrain generation/other updates only. don't count these towards tick count + //noinspection StatementWithEmptyBody + while (pollChunkLoadTasks()) {} + + if (System.nanoTime() - lastMidTickChunkTask < 200000) { + return; + } + + for (;server.midTickChunksTasksRan < com.destroystokyo.paper.PaperConfig.midTickChunkTasks && server.canSleepForTick();) { + if (this.executeNext()) { + server.midTickChunksTasksRan++; + lastMidTickChunkTask = System.nanoTime(); + } else { + break; + } + } + } + // Paper end + @Override protected boolean executeNext() { // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 1647c36c2b8f81be59ed48eb329977331aa709b1..3149caeee2ad6e31806530b794f265315105ef5a 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -935,6 +935,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant { + midTickLoadChunks(); // will only do loads since we are still considered !canSleepForTick return !this.canOversleep(); }); isOversleep = false;MinecraftTimings.serverOversleep.stopTiming(); @@ -1198,13 +1217,16 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant