From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: BrodyBeckwith Date: Tue, 14 Jan 2020 17:49:03 -0500 Subject: [PATCH] Optimize call to getFluid for explosions diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java index c4f1b98de5b7db95ca886c0f8b7b893428e1b460..cc8dcb77f2b6d447c0e8d769a3d233dc2eb64efa 100644 --- a/src/main/java/net/minecraft/world/level/Explosion.java +++ b/src/main/java/net/minecraft/world/level/Explosion.java @@ -168,7 +168,7 @@ public class Explosion { for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) { BlockPos blockposition = new BlockPos(d4, d5, d6); BlockState iblockdata = this.level.getBlockState(blockposition); - FluidState fluid = this.level.getFluidState(blockposition); + FluidState fluid = iblockdata.getFluidState(); // Paper if (!this.level.isInWorldBounds(blockposition)) { break;