From 5fd4592210f6d4fc991f1f24f09450472eff01fe Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Tue, 14 Jan 2020 14:59:08 -0800 Subject: [PATCH] Optimise Chunk#getFluid Removing the try catch and generally reducing ops should make it faster on its own, however removing the try catch makes it easier to inline due to code size diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index 92bb009b..719c6f3e 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -379,17 +379,20 @@ public class Chunk implements IChunkAccess { } public Fluid a(int i, int j, int k) { - try { - if (j >= 0 && j >> 4 < this.sections.length) { - ChunkSection chunksection = this.sections[j >> 4]; - - if (!ChunkSection.a(chunksection)) { - return chunksection.b(i & 15, j & 15, k & 15); + //try { // Paper - remove try catch + // Paper start - reduce the number of ops in this call + int index = j >> 4; + if (index >= 0 && index < this.sections.length) { + ChunkSection chunksection = this.sections[index]; + + if (chunksection != null) { + return chunksection.blockIds.a((j & 15) << 8 | (k & 15) << 4 | i & 15).getFluid(); } + // Paper end } return FluidTypes.EMPTY.h(); - } catch (Throwable throwable) { + /*} catch (Throwable throwable) { // Paper - remove try catch CrashReport crashreport = CrashReport.a(throwable, "Getting fluid state"); CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Block being got"); @@ -398,6 +401,7 @@ public class Chunk implements IChunkAccess { }); throw new ReportedException(crashreport); } + */ // Paper - remove try catch } // CraftBukkit start diff --git a/src/main/java/net/minecraft/server/ChunkSection.java b/src/main/java/net/minecraft/server/ChunkSection.java index 8b28fb5e..426221f7 100644 --- a/src/main/java/net/minecraft/server/ChunkSection.java +++ b/src/main/java/net/minecraft/server/ChunkSection.java @@ -46,7 +46,7 @@ public class ChunkSection { } public Fluid b(int i, int j, int k) { - return ((IBlockData) this.blockIds.a(i, j, k)).getFluid(); + return ((IBlockData) this.blockIds.a(i, j, k)).getFluid(); // Paper - diff on change - we expect this to be effectively just getType(x, y, z).getFluid(). If this changes we need to check other patches that use IBlockData#getFluid. } public void a() { -- 2.25.1.windows.1