From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sun, 21 Mar 2021 17:32:47 -0700 Subject: [PATCH] Correctly handle recursion for chunkholder updates If a chunk ticket level is brought up while unloading it would cause a recursive call which would handle the increase but then the caller would think the chunk would be unloaded. diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java index 8d59d735b2862ecc12cbfebc57a02ebbfd1e125e..ee71e8678e58441287a9cd6cf00d5635daddc60f 100644 --- a/src/main/java/net/minecraft/server/level/ChunkHolder.java +++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java @@ -626,8 +626,10 @@ public class ChunkHolder { playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state); } + protected long updateCount; // Paper - correctly handle recursion protected void updateFutures(ChunkMap chunkStorage, Executor executor) { ensureTickThread("Async ticket level update"); // Paper + long updateCount = ++this.updateCount; // Paper - correctly handle recursion ChunkStatus chunkstatus = ChunkHolder.getStatus(this.oldTicketLevel); ChunkStatus chunkstatus1 = ChunkHolder.getStatus(this.ticketLevel); boolean flag = this.oldTicketLevel <= ChunkMap.MAX_CHUNK_DISTANCE; @@ -669,6 +671,12 @@ public class ChunkHolder { // Run callback right away if the future was already done chunkStorage.callbackExecutor.run(); + // Paper start - correctly handle recursion + if (this.updateCount != updateCount) { + // something else updated ticket level for us. + return; + } + // Paper end - correctly handle recursion } // CraftBukkit end CompletableFuture completablefuture;