From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Thu, 28 Sep 2017 17:21:32 -0400 Subject: [PATCH] Add PlayerJumpEvent diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java new file mode 100644 index 0000000000000000000000000000000000000000..8c2fd2c1120d634052f9bc345365272ad3a67b6f --- /dev/null +++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java @@ -0,0 +1,106 @@ +package com.destroystokyo.paper.event.player; + +import com.google.common.base.Preconditions; +import org.bukkit.Location; +import org.bukkit.entity.Player; +import org.bukkit.event.Cancellable; +import org.bukkit.event.HandlerList; +import org.bukkit.event.player.PlayerEvent; +import org.bukkit.event.player.PlayerMoveEvent; +import org.jetbrains.annotations.ApiStatus; +import org.jetbrains.annotations.NotNull; + +/** + * Called when the server detects the player is jumping. + *

+ * Added to avoid the overhead and special case logic that many plugins use + * when checking for jumps via {@link PlayerMoveEvent}, this event is fired whenever + * the server detects that the player is jumping. + */ +public class PlayerJumpEvent extends PlayerEvent implements Cancellable { + + private static final HandlerList HANDLER_LIST = new HandlerList(); + + @NotNull private final Location to; + @NotNull private Location from; + + private boolean cancelled; + + @ApiStatus.Internal + public PlayerJumpEvent(@NotNull final Player player, @NotNull final Location from, @NotNull final Location to) { + super(player); + this.from = from; + this.to = to; + } + + /** + * {@inheritDoc} + *

+ * If a jump event is cancelled, the player will be moved or + * teleported back to the Location as defined by {@link #getFrom()}. This will not + * fire an event + * + * @return {@code true} if this event is cancelled + */ + public boolean isCancelled() { + return this.cancelled; + } + + /** + * {@inheritDoc} + *

+ * If a jump event is cancelled, the player will be moved or + * teleported back to the Location as defined by {@link #getFrom()}. This will not + * fire an event + * + * @param cancel {@code true} if you wish to cancel this event + */ + public void setCancelled(boolean cancel) { + this.cancelled = cancel; + } + + /** + * Gets the location this player jumped from + * + * @return Location the player jumped from + */ + @NotNull + public Location getFrom() { + return this.from; + } + + /** + * Sets the location to mark as where the player jumped from + * + * @param from New location to mark as the players previous location + */ + public void setFrom(@NotNull Location from) { + Preconditions.checkArgument(from != null, "Cannot use null from location!"); + Preconditions.checkArgument(from.getWorld() != null, "Cannot use from location with null world!"); + this.from = from; + } + + /** + * Gets the location this player jumped to + *

+ * This information is based on what the client sends, it typically + * has little relation to the arc of the jump at any given point. + * + * @return Location the player jumped to + */ + @NotNull + public Location getTo() { + return this.to.clone(); + } + + @NotNull + @Override + public HandlerList getHandlers() { + return HANDLER_LIST; + } + + @NotNull + public static HandlerList getHandlerList() { + return HANDLER_LIST; + } +}