From 114ef33e651ac74cef786afa84ff16003b0cccfb Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 22 Jul 2018 21:21:41 -0400 Subject: [PATCH] Don't save Proto Chunks These chunks are unfinished, and waste cpu time saving these unfinished chunks. the loadChunk method refuses to acknoledge they exists, and will restart a new chunk generation process to begin with, so saving them serves no benefit. diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java index ea8684747..a97e024ec 100644 --- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java +++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java @@ -282,6 +282,7 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver { } public synchronized void saveChunk(World world, IChunkAccess ichunkaccess, boolean unloaded) throws IOException, ExceptionWorldConflict { + if (ichunkaccess.i().d() == ChunkStatus.Type.PROTOCHUNK) { return; } // Paper - don't save proto chunks // Spigot end world.checkSession(); diff --git a/src/main/java/net/minecraft/server/ChunkTaskScheduler.java b/src/main/java/net/minecraft/server/ChunkTaskScheduler.java index 501565dd5..7b3068753 100644 --- a/src/main/java/net/minecraft/server/ChunkTaskScheduler.java +++ b/src/main/java/net/minecraft/server/ChunkTaskScheduler.java @@ -23,7 +23,7 @@ public class ChunkTaskScheduler extends Scheduler