From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 1 Jun 2016 23:29:17 -0400 Subject: [PATCH] Reset Ender Crystals on Dragon Spawn Crystals can end up in a bad state in certain conditions which causes an exception on the expected number of crystals going negative. This ensures the crystals/pillars are in expected state when the dragon spawns. See #3522 diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java index e70273664b4a38ef4ba803c60409a24a07d5bed7..7be3405a93fbb9f43075983825d1ac9299cbe7b9 100644 --- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java +++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java @@ -472,6 +472,7 @@ public class EndDragonFight { entityenderdragon.moveTo((double) this.origin.getX(), (double) (128 + this.origin.getY()), (double) this.origin.getZ(), this.level.random.nextFloat() * 360.0F, 0.0F); this.level.addFreshEntity(entityenderdragon); this.dragonUUID = entityenderdragon.getUUID(); + this.resetSpikeCrystals(); // Paper } return entityenderdragon;