From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 18 Jun 2018 01:12:53 -0400 Subject: [PATCH] PlayerReadyArrowEvent Called when a player is firing a bow and the server is choosing an arrow to use. Plugins can skip selection of certain arrows and control which is used. diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java index 6ff215c3d6db1627eda20ba09a3e10eaba589d99..d20389c6d73114810ab8dc20a02b09db4f1971f1 100644 --- a/src/main/java/net/minecraft/world/entity/player/Player.java +++ b/src/main/java/net/minecraft/world/entity/player/Player.java @@ -2233,18 +2233,29 @@ public abstract class Player extends LivingEntity { return ImmutableList.of(Pose.STANDING, Pose.CROUCHING, Pose.SWIMMING); } + // Paper start - PlayerReadyArrowEvent + protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) { + return !(this instanceof ServerPlayer) || + new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent( + ((ServerPlayer) this).getBukkitEntity(), + org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow), + org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack) + ).callEvent(); + } + // Paper end - PlayerReadyArrowEvent + @Override public ItemStack getProjectile(ItemStack stack) { if (!(stack.getItem() instanceof ProjectileWeaponItem)) { return ItemStack.EMPTY; } else { - Predicate predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles(); + Predicate predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent ItemStack itemstack1 = ProjectileWeaponItem.getHeldProjectile(this, predicate); if (!itemstack1.isEmpty()) { return itemstack1; } else { - predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles(); + predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent for (int i = 0; i < this.inventory.getContainerSize(); ++i) { ItemStack itemstack2 = this.inventory.getItem(i);