From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: JRoy Date: Wed, 26 Aug 2020 02:11:58 -0400 Subject: [PATCH] Add additional open container api to HumanEntity diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java index 0775c1061a72af66344ec45248b50072c394da38..7e23e157eb70e6bf94d0ac4a0196cc5c943dcac4 100644 --- a/src/main/java/org/bukkit/entity/HumanEntity.java +++ b/src/main/java/org/bukkit/entity/HumanEntity.java @@ -154,6 +154,92 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder @Nullable public InventoryView openMerchant(@NotNull Merchant merchant, boolean force); + // Paper start - Add additional containers + /** + * Opens an empty anvil inventory window with the player's inventory + * on the bottom. + * + * @param location The location to attach it to. If null, the player's + * location is used. + * @param force If false, and there is no anvil block at the location, + * no inventory will be opened and null will be returned. + * @return The newly opened inventory view, or null if it could not be + * opened. + */ + @Nullable + public InventoryView openAnvil(@Nullable Location location, boolean force); + + /** + * Opens an empty cartography table inventory window with the player's inventory + * on the bottom. + * + * @param location The location to attach it to. If null, the player's + * location is used. + * @param force If false, and there is no cartography table block at the location, + * no inventory will be opened and null will be returned. + * @return The newly opened inventory view, or null if it could not be + * opened. + */ + @Nullable + public InventoryView openCartographyTable(@Nullable Location location, boolean force); + + /** + * Opens an empty grindstone inventory window with the player's inventory + * on the bottom. + * + * @param location The location to attach it to. If null, the player's + * location is used. + * @param force If false, and there is no grindstone block at the location, + * no inventory will be opened and null will be returned. + * @return The newly opened inventory view, or null if it could not be + * opened. + */ + @Nullable + public InventoryView openGrindstone(@Nullable Location location, boolean force); + + /** + * Opens an empty loom inventory window with the player's inventory + * on the bottom. + * + * @param location The location to attach it to. If null, the player's + * location is used. + * @param force If false, and there is no loom block at the location, + * no inventory will be opened and null will be returned. + * @return The newly opened inventory view, or null if it could not be + * opened. + */ + @Nullable + public InventoryView openLoom(@Nullable Location location, boolean force); + + /** + * Opens an empty smithing table inventory window with the player's inventory + * on the bottom. + * + * @param location The location to attach it to. If null, the player's + * location is used. + * @param force If false, and there is no smithing table block at the location, + * no inventory will be opened and null will be returned. + * @return The newly opened inventory view, or null if it could not be + * opened. + */ + @Nullable + public InventoryView openSmithingTable(@Nullable Location location, boolean force); + + /** + * Opens an empty stonecutter inventory window with the player's inventory + * on the bottom. + * + * @param location The location to attach it to. If null, the player's + * location is used. + * @param force If false, and there is no stonecutter block at the location, + * no inventory will be opened and null will be returned. + * @return The newly opened inventory view, or null if it could not be + * opened. + */ + @Nullable + public InventoryView openStonecutter(@Nullable Location location, boolean force); + // Paper end + /** * Force-closes the currently open inventory view for this player, if any. */