From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 16 May 2016 23:19:16 -0400
Subject: [PATCH] Avoid blocking on Network Manager creation

Per Paper issue 294

diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
index be8d07f41e..9808561eb3 100644
--- a/src/main/java/net/minecraft/server/ServerConnection.java
+++ b/src/main/java/net/minecraft/server/ServerConnection.java
@@ -0,0 +0,0 @@ public class ServerConnection {
     public volatile boolean c;
     private final List<ChannelFuture> f = Collections.synchronizedList(Lists.newArrayList());
     private final List<NetworkManager> g = Collections.synchronizedList(Lists.newArrayList());
+    // Paper start - prevent blocking on adding a new network manager while the server is ticking
+    private final List<NetworkManager> pending = Collections.synchronizedList(Lists.<NetworkManager>newArrayList());
+    private void addPending() {
+        synchronized (pending) {
+            this.g.addAll(pending); // Paper - OBFHELPER - List of network managers
+            pending.clear();
+        }
+    }
+    // Paper end
 
     public ServerConnection(MinecraftServer minecraftserver) {
         this.e = minecraftserver;
@@ -0,0 +0,0 @@ public class ServerConnection {
                     channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
                     NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND);
 
-                    ServerConnection.this.g.add(networkmanager);
+                    pending.add(networkmanager); // Paper
                     channel.pipeline().addLast("packet_handler", networkmanager);
                     networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.e, networkmanager));
                 }
@@ -0,0 +0,0 @@ public class ServerConnection {
 
         synchronized (this.g) {
             // Spigot Start
+            addPending(); // Paper
             // This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
             if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
             {
--