Add Timings to LevelTicks and EntityTickList Check if PlayerNaturallySpawnedEvent is called correctly Improve Server Thread Pool and Thread Priorities: mojang added a max thread count property Use Vanilla Minecart Speeds: is this needed? 0467-Optimize-WorldBorder-collision-checks-and-air check first hunk that has been removed Not sure where this needs to go, if anywhere diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java index 48812329969b7192acd948db974bb77bb546f979..5b1e0ea40dea6c7d787699ed25160c8b75ab3bf3 100644 --- a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java +++ b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java @@ -237,7 +237,8 @@ public final class Shapes { if (s < 3) { mutableBlockPos.set(axisCycle, q, r, p); - BlockState blockState = world.getBlockState(mutableBlockPos); + BlockState blockState = world.getTypeIfLoaded(mutableBlockPos); // Paper + if (blockState == null) return 0.0D; // Paper if ((s != 1 || blockState.hasLargeCollisionShape()) && (s != 2 || blockState.is(Blocks.MOVING_PISTON))) { initial = blockState.getCollisionShape(world, mutableBlockPos, context).collide(axis3, box.move((double)(-mutableBlockPos.getX()), (double)(-mutableBlockPos.getY()), (double)(-mutableBlockPos.getZ())), initial); if (Math.abs(initial) < 1.0E-7D) { check ChunkHolder#updateFutures async catcher leaf: check mid tick chunk task diff in ServerChunkCache optimize nearby player lookups - look at patch and updateranges diff in chunkmap (why is it in this patch) GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE_SQUARED is unused?