From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: JRoy Date: Mon, 29 Jun 2020 17:03:06 -0400 Subject: [PATCH] Remove some streams from structures This showed up a lot in the spark profiler, should have a low-medium performance improvement. diff --git a/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java b/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java index 89ec6902abaed56e57d3aa7e355a3db70baa02a0..0548be182bc342cc3855dcf7cc11519fc2805121 100644 --- a/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java +++ b/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java @@ -36,9 +36,10 @@ public class Beardifier implements DensityFunctions.BeardifierOrMarker { int j = chunkPos.getMinBlockZ(); ObjectList objectList = new ObjectArrayList<>(10); ObjectList objectList2 = new ObjectArrayList<>(32); - structureManager.startsForStructure(chunkPos, (structure) -> { + // Paper start - replace for each + for (net.minecraft.world.level.levelgen.structure.StructureStart structureStart : structureManager.startsForStructure(chunkPos, (structure) -> { return structure.terrainAdaptation() != TerrainAdjustment.NONE; - }).forEach((structureStart) -> { + })) { TerrainAdjustment terrainAdjustment = structureStart.getStructure().terrainAdaptation(); for(StructurePiece structurePiece : structureStart.getPieces()) { @@ -63,7 +64,7 @@ public class Beardifier implements DensityFunctions.BeardifierOrMarker { } } - }); + } // Paper return new Beardifier(objectList.iterator(), objectList2.iterator()); }