From f2b3ec9db7d748b5dc17a7e00a91145efbb5fd0b Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Thu, 5 Oct 2017 01:54:07 +0100 Subject: [PATCH] handle PacketPlayInKeepAlive async In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main thread, while entirely correct for the server, this causes issues with plugins which are expecting the PlayerQuitEvent on the main thread. In order to counteract some bad behavior, we will post handling of the disconnection to the main thread, but leave the actual processing of the packet off the main thread. also adding some additional logging in order to help work out what is causing random disconnections for clients. diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java index c1dd2db89d..e8f1883c98 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java @@ -2471,14 +2471,18 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable { } public void a(PacketPlayInKeepAlive packetplayinkeepalive) { - PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit + PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread if (this.g && packetplayinkeepalive.b() == this.h) { int i = (int) (SystemUtils.b() - this.f); this.player.ping = (this.player.ping * 3 + i) / 4; this.g = false; } else if (!this.player.getDisplayName().getString().equals(this.minecraftServer.I())) { - this.disconnect(new ChatMessage("disconnect.timeout", new Object[0])); + // Paper start - This needs to be handled on the main thread for plugins + minecraftServer.postToMainThread(() -> { + this.disconnect(new ChatMessage("disconnect.timeout", new Object[0])); + }); + // Paper end } } -- 2.18.0