From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 1 Jun 2016 23:29:17 -0400 Subject: [PATCH] Reset Ender Crystals on Dragon Spawn Crystals can end up in a bad state in certain conditions which causes an exception on the expected number of crystals going negative. This ensures the crystals/pillars are in expected state when the dragon spawns. See #3522 diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EnderDragonBattle.java b/src/main/java/net/minecraft/world/level/dimension/end/EnderDragonBattle.java index 0869af4670f040344f5b6c2c10bff5e5226f707c..c6283489dcb6e13f0d618971614aeadaee2e3007 100644 --- a/src/main/java/net/minecraft/world/level/dimension/end/EnderDragonBattle.java +++ b/src/main/java/net/minecraft/world/level/dimension/end/EnderDragonBattle.java @@ -445,6 +445,7 @@ public class EnderDragonBattle { entityenderdragon.setPositionRotation(0.0D, 128.0D, 0.0D, this.world.random.nextFloat() * 360.0F, 0.0F); this.world.addEntity(entityenderdragon); this.dragonUUID = entityenderdragon.getUniqueID(); + this.resetCrystals(); // Paper return entityenderdragon; }