From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Iceee Date: Wed, 2 Mar 2016 01:39:52 -0600 Subject: [PATCH] Fix lag from explosions processing dead entities diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java index 1df33018470136344d8843e5e429aa7f9b40b750..0eb25fabfff0e8a050c6dfb8cd24e703f679db76 100644 --- a/src/main/java/net/minecraft/world/level/ServerExplosion.java +++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java @@ -185,7 +185,7 @@ public class ServerExplosion implements Explosion { int l = Mth.floor(this.center.y + (double) f + 1.0D); int i1 = Mth.floor(this.center.z - (double) f - 1.0D); int j1 = Mth.floor(this.center.z + (double) f + 1.0D); - List list = this.level.getEntities(this.source, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1)); + List list = this.level.getEntities(this.source, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1), (com.google.common.base.Predicate) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities Iterator iterator = list.iterator(); while (iterator.hasNext()) {