From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sun, 17 May 2020 23:47:33 -0700 Subject: [PATCH] Fix for large move vectors crashing server Check movement distance also based on current position. diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 8dae48382c8356e9721a1cf1a3b807d659e4d123..09edf5f6bbff8ae4af093d03e9a9f06337e87caa 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -578,9 +578,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) { ServerLevel worldserver = this.player.getLevel(); - double d0 = entity.getX(); - double d1 = entity.getY(); - double d2 = entity.getZ(); + double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER + double d1 = entity.getY();final double fromY = d1; // Paper - OBFHELPER + double d2 = entity.getZ();final double fromZ = d2; // Paper - OBFHELPER double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX()); final double toX = d3; // Paper - OBFHELPER double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY()); final double toY = d4; // Paper - OBFHELPER double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ()); final double toZ = d5; // Paper - OBFHELPER @@ -590,8 +590,19 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic double d7 = d4 - this.vehicleFirstGoodY; double d8 = d5 - this.vehicleFirstGoodZ; double d9 = entity.getDeltaMovement().lengthSqr(); - double d10 = d6 * d6 + d7 * d7 + d8 * d8; - + // Paper start - fix large move vectors killing the server + double currDeltaX = toX - fromX; + double currDeltaY = toY - fromY; + double currDeltaZ = toZ - fromZ; + double d10 = Math.max(d6 * d6 + d7 * d7 + d8 * d8, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1); + // Paper end - fix large move vectors killing the server + + // Paper start - fix large move vectors killing the server + double otherFieldX = d3 - this.vehicleLastGoodX; + double otherFieldY = d4 - this.vehicleLastGoodY - 1.0E-6D; + double otherFieldZ = d5 - this.vehicleLastGoodZ; + d10 = Math.max(d10, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1); + // Paper end - fix large move vectors killing the server // CraftBukkit start - handle custom speeds and skipped ticks this.allowedPlayerTicks += (System.currentTimeMillis() / 50) - this.lastTick; @@ -637,9 +648,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D)); - d6 = d3 - this.vehicleLastGoodX; - d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; - d8 = d5 - this.vehicleLastGoodZ; + d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above + d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above + d8 = d5 - this.vehicleLastGoodZ; // Paper - diff on change, used for checking large move vectors above boolean flag1 = entity.verticalCollisionBelow; entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8)); @@ -1349,7 +1360,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic double d8 = d1 - this.firstGoodY; double d9 = d2 - this.firstGoodZ; double d10 = this.player.getDeltaMovement().lengthSqr(); - double d11 = d7 * d7 + d8 * d8 + d9 * d9; + // Paper start - fix large move vectors killing the server + double currDeltaX = toX - prevX; + double currDeltaY = toY - prevY; + double currDeltaZ = toZ - prevZ; + double d11 = Math.max(d7 * d7 + d8 * d8 + d9 * d9, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1); + // Paper end - fix large move vectors killing the server + // Paper start - fix large move vectors killing the server + double otherFieldX = d0 - this.lastGoodX; + double otherFieldY = d1 - this.lastGoodY; + double otherFieldZ = d2 - this.lastGoodZ; + d11 = Math.max(d11, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1); + // Paper end - fix large move vectors killing the server if (this.player.isSleeping()) { if (d11 > 1.0D) { @@ -1401,9 +1423,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic AABB axisalignedbb = this.player.getBoundingBox(); - d7 = d0 - this.lastGoodX; - d8 = d1 - this.lastGoodY; - d9 = d2 - this.lastGoodZ; + d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above + d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above + d9 = d2 - this.lastGoodZ; // Paper - diff on change, used for checking large move vectors above boolean flag = d8 > 0.0D; if (this.player.isOnGround() && !packet.isOnGround() && flag) {