From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar <aikar@aikar.co> Date: Sat, 15 Jun 2013 19:52:04 -0400 Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API Adds ability to get what arrow was shot, and control if it should be consumed. diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java index 1a8366f6757431baaba4f3d48abea3cf0ec1f1ad..e4efcd757ca51a4edd396f55c812dbe89ffb68c7 100644 --- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java +++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java @@ -22,7 +22,32 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable { private final float force; private boolean consumeItem; private boolean cancelled; + // Paper start + @Deprecated + public void setConsumeArrow(boolean consumeArrow) { + this.setConsumeItem(consumeArrow); + } + + @Deprecated + public boolean getConsumeArrow() { + return this.shouldConsumeItem(); + } + + @Nullable @Deprecated + public ItemStack getArrowItem() { + return this.getConsumable(); + } + + @Deprecated + public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) { + this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force); + } + @Deprecated + public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Entity projectile, final float force) { + this(shooter, bow, arrowItem, projectile, EquipmentSlot.HAND, force, true); + } + // Paper end public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @Nullable final ItemStack consumable, @NotNull final Entity projectile, @NotNull final EquipmentSlot hand, final float force, final boolean consumeItem) { super(shooter); this.bow = bow;