From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Phoenix616 Date: Sat, 1 Feb 2020 16:50:39 +0100 Subject: [PATCH] Pillager patrol spawn settings and per player options This adds config options for defining the spawn chance, spawn delay and spawn start day as well as toggles for handling the spawn delay and start day per player. (Based on the time played statistic) When not per player it will use the Vanilla mechanic of one delay per world and the world age for the start day. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index f888fc1c5ef4212f81ed936da6485abadc336407..b987399ca3786a30f87c98658e8bf04d4aa2e2da 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -579,10 +579,21 @@ public class PaperWorldConfig { } public boolean disablePillagerPatrols = false; + public double patrolSpawnChance = 0.2; + public boolean patrolPerPlayerDelay = false; + public int patrolDelay = 12000; + public boolean patrolPerPlayerStart = false; + public int patrolStartDay = 5; private void pillagerSettings() { disablePillagerPatrols = getBoolean("game-mechanics.disable-pillager-patrols", disablePillagerPatrols); + patrolSpawnChance = getDouble("game-mechanics.pillager-patrols.spawn-chance", patrolSpawnChance); + patrolPerPlayerDelay = getBoolean("game-mechanics.pillager-patrols.spawn-delay.per-player", patrolPerPlayerDelay); + patrolDelay = getInt("game-mechanics.pillager-patrols.spawn-delay.ticks", patrolDelay); + patrolPerPlayerStart = getBoolean("game-mechanics.pillager-patrols.start.per-player", patrolPerPlayerStart); + patrolStartDay = getInt("game-mechanics.pillager-patrols.start.day", patrolStartDay); } + public boolean entitiesTargetWithFollowRange = false; private void entitiesTargetWithFollowRange() { entitiesTargetWithFollowRange = getBoolean("entities-target-with-follow-range", entitiesTargetWithFollowRange); diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index b74a31904f0fedbff0534dd90e189c05282258b8..415049bb5fdcc5c3edaf71bc8ddc330fe6bbcdb2 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -81,6 +81,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { public boolean viewingCredits; private int containerUpdateDelay; // Paper public long loginTime; // Paper + public int patrolSpawnDelay; // Paper - per player patrol spawns // Paper start - cancellable death event public boolean queueHealthUpdatePacket = false; public net.minecraft.server.PacketPlayOutUpdateHealth queuedHealthUpdatePacket; diff --git a/src/main/java/net/minecraft/server/MobSpawnerPatrol.java b/src/main/java/net/minecraft/server/MobSpawnerPatrol.java index b1fea06d29a0c98136496d6eff81e6959cb73672..78029e10e6670936fb7dbedc7f34c5f8045fc291 100644 --- a/src/main/java/net/minecraft/server/MobSpawnerPatrol.java +++ b/src/main/java/net/minecraft/server/MobSpawnerPatrol.java @@ -4,13 +4,15 @@ import java.util.Random; public class MobSpawnerPatrol implements MobSpawner { + private int getSpawnDelay() { return a; } // Paper - OBFHELPER + private void setSpawnDelay(int spawnDelay) { this.a = spawnDelay; } // Paper - OBFHELPER private int a; public MobSpawnerPatrol() {} @Override public int a(WorldServer worldserver, boolean flag, boolean flag1) { - if (worldserver.paperConfig.disablePillagerPatrols) return 0; // Paper + if (worldserver.paperConfig.disablePillagerPatrols || worldserver.paperConfig.patrolSpawnChance == 0) return 0; // Paper if (!flag) { return 0; } else if (!worldserver.getGameRules().getBoolean(GameRules.DO_PATROL_SPAWNING)) { @@ -18,23 +20,51 @@ public class MobSpawnerPatrol implements MobSpawner { } else { Random random = worldserver.random; - --this.a; - if (this.a > 0) { + // Paper start - Patrol settings + // Random player selection moved up for per player spawning and configuration + int j = worldserver.getPlayers().size(); + if (j < 1) { return 0; + } + + EntityPlayer entityhuman = worldserver.getPlayers().get(random.nextInt(j)); + if (entityhuman.isSpectator()) { + return 0; + } + + int patrolSpawnDelay; + if (worldserver.paperConfig.patrolPerPlayerDelay) { + --entityhuman.patrolSpawnDelay; + patrolSpawnDelay = entityhuman.patrolSpawnDelay; } else { - this.a += 12000 + random.nextInt(1200); - long i = worldserver.getDayTime() / 24000L; + setSpawnDelay(getSpawnDelay() - 1); + patrolSpawnDelay = getSpawnDelay(); + } + + if (patrolSpawnDelay > 0) { + return 0; + } else { + long days; + if (worldserver.paperConfig.patrolPerPlayerStart) { + days = entityhuman.getStatisticManager().getStatisticValue(StatisticList.CUSTOM.get(StatisticList.PLAY_ONE_MINUTE)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang + } else { + days = worldserver.getDayTime() / 24000L; + } + if (worldserver.paperConfig.patrolPerPlayerDelay) { + entityhuman.patrolSpawnDelay += worldserver.paperConfig.patrolDelay + random.nextInt(1200); + } else { + setSpawnDelay(getSpawnDelay() + worldserver.paperConfig.patrolDelay + random.nextInt(1200)); + } - if (i >= 5L && worldserver.isDay()) { - if (random.nextInt(5) != 0) { + if (days >= worldserver.paperConfig.patrolStartDay && worldserver.isDay()) { + if (random.nextDouble() >= worldserver.paperConfig.patrolSpawnChance) { + // Paper end return 0; } else { - int j = worldserver.getPlayers().size(); if (j < 1) { return 0; } else { - EntityHuman entityhuman = (EntityHuman) worldserver.getPlayers().get(random.nextInt(j)); if (entityhuman.isSpectator()) { return 0; diff --git a/src/main/java/net/minecraft/server/StatisticWrapper.java b/src/main/java/net/minecraft/server/StatisticWrapper.java index 3b6034038a4841ebc980b2392c71025d9b0dde35..9c95c0ccfcdc11d8b8bc60986365e76ca0821c68 100644 --- a/src/main/java/net/minecraft/server/StatisticWrapper.java +++ b/src/main/java/net/minecraft/server/StatisticWrapper.java @@ -27,6 +27,7 @@ public class StatisticWrapper implements Iterable> { return this.b.values().iterator(); } + public Statistic get(T t) { return this.b(t); }; // Paper - OBFHELPER public Statistic b(T t0) { return this.a(t0, Counter.DEFAULT); }