From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: BillyGalbreath Date: Sat, 21 Jul 2018 03:10:50 -0500 Subject: [PATCH] PlayerLaunchProjectileEvent diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java new file mode 100644 index 0000000000000000000000000000000000000000..efd947eb0aa0633891d9c6a8bde66d33e29020d7 --- /dev/null +++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java @@ -0,0 +1,95 @@ +package com.destroystokyo.paper.event.player; + +import org.bukkit.entity.Player; +import org.bukkit.entity.Projectile; +import org.bukkit.event.Cancellable; +import org.bukkit.event.HandlerList; +import org.bukkit.event.entity.EntityShootBowEvent; +import org.bukkit.event.player.PlayerEvent; +import org.bukkit.inventory.ItemStack; +import org.jetbrains.annotations.ApiStatus; +import org.jetbrains.annotations.NotNull; + +/** + * Called when a player shoots a projectile. + *

+ * Notably this event is not called for arrows as the player does not launch them, rather shoots them with the help + * of a bow or crossbow. A plugin may listen to {@link EntityShootBowEvent} + * for these actions instead. + */ +public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable { + + private static final HandlerList HANDLER_LIST = new HandlerList(); + + @NotNull private final Projectile projectile; + @NotNull private final ItemStack itemStack; + private boolean consumeItem = true; + + private boolean cancelled; + + @ApiStatus.Internal + public PlayerLaunchProjectileEvent(@NotNull Player shooter, @NotNull ItemStack itemStack, @NotNull Projectile projectile) { + super(shooter); + this.itemStack = itemStack; + this.projectile = projectile; + } + + /** + * Gets the projectile which will be launched by this event + * + * @return the launched projectile + */ + @NotNull + public Projectile getProjectile() { + return this.projectile; + } + + /** + * Get the ItemStack used to fire the projectile + * + * @return The ItemStack used + */ + @NotNull + public ItemStack getItemStack() { + return this.itemStack; + } + + /** + * Get whether to consume the ItemStack or not + * + * @return {@code true} to consume + */ + public boolean shouldConsume() { + return this.consumeItem; + } + + /** + * Set whether to consume the ItemStack or not + * + * @param consumeItem {@code true} to consume + */ + public void setShouldConsume(boolean consumeItem) { + this.consumeItem = consumeItem; + } + + @Override + public boolean isCancelled() { + return this.cancelled; + } + + @Override + public void setCancelled(boolean cancel) { + this.cancelled = cancel; + } + + @NotNull + @Override + public HandlerList getHandlers() { + return HANDLER_LIST; + } + + @NotNull + public static HandlerList getHandlerList() { + return HANDLER_LIST; + } +}