From e483c2457d3eec68120dc6058950d391e6f54455 Mon Sep 17 00:00:00 2001 From: Sudzzy Date: Wed, 2 Mar 2016 15:03:53 -0600 Subject: [PATCH] Configurable mob spawner tick rate diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 4fea4b359..1bb956515 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -214,4 +214,9 @@ public class PaperWorldConfig { private void disableIceAndSnow(){ disableIceAndSnow = getBoolean("disable-ice-and-snow", false); } + + public int mobSpawnerTickRate; + private void mobSpawnerTickRate() { + mobSpawnerTickRate = getInt("mob-spawner-tick-rate", 1); + } } diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java index 796b3e53f..ce1db632d 100644 --- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java +++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java @@ -19,6 +19,7 @@ public abstract class MobSpawnerAbstract { private int maxNearbyEntities = 6; private int requiredPlayerRange = 16; private int spawnRange = 4; + private int tickDelay = 0; // Paper public MobSpawnerAbstract() {} @@ -43,6 +44,10 @@ public abstract class MobSpawnerAbstract { } public void c() { + // Paper start - Configurable mob spawner tick rate + if (spawnDelay > 0 && --tickDelay > 0) return; + tickDelay = this.a().paperConfig.mobSpawnerTickRate; + // Paper end if (!this.h()) { this.e = this.d; } else { @@ -56,18 +61,18 @@ public abstract class MobSpawnerAbstract { this.a().addParticle(EnumParticle.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]); this.a().addParticle(EnumParticle.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]); if (this.spawnDelay > 0) { - --this.spawnDelay; + this.spawnDelay -= tickDelay; // Paper } this.e = this.d; this.d = (this.d + (double) (1000.0F / ((float) this.spawnDelay + 200.0F))) % 360.0D; } else { - if (this.spawnDelay == -1) { + if (this.spawnDelay < -tickDelay) { // Paper this.i(); } if (this.spawnDelay > 0) { - --this.spawnDelay; + this.spawnDelay -= tickDelay; // Paper return; } -- 2.12.0.windows.1