From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Sun, 9 Feb 2020 00:19:08 -0600 Subject: [PATCH] Add ThrownEggHatchEvent Adds a new event similar to PlayerEggThrowEvent, but without the Player requirement (dispensers can throw eggs to hatch them, too). diff --git a/src/main/java/com/destroystokyo/paper/event/entity/ThrownEggHatchEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/ThrownEggHatchEvent.java new file mode 100644 index 0000000000000000000000000000000000000000..26526049a4c7f7ebe6bea27a9c5a638df3ef8854 --- /dev/null +++ b/src/main/java/com/destroystokyo/paper/event/entity/ThrownEggHatchEvent.java @@ -0,0 +1,117 @@ +package com.destroystokyo.paper.event.entity; + +import com.google.common.base.Preconditions; +import org.bukkit.entity.Egg; +import org.bukkit.entity.EntityType; +import org.bukkit.event.Event; +import org.bukkit.event.HandlerList; +import org.jetbrains.annotations.ApiStatus; +import org.jspecify.annotations.NullMarked; + +/** + * Called when a thrown egg might hatch. + *

+ * This event fires for all thrown eggs that may hatch, players, dispensers, etc. + */ +@NullMarked +public class ThrownEggHatchEvent extends Event { + + private static final HandlerList HANDLER_LIST = new HandlerList(); + + private final Egg egg; + private boolean hatching; + private byte numHatches; + private EntityType hatchType; + + @ApiStatus.Internal + public ThrownEggHatchEvent(final Egg egg, final boolean hatching, final byte numHatches, final EntityType hatchingType) { + this.egg = egg; + this.hatching = hatching; + this.numHatches = numHatches; + this.hatchType = hatchingType; + } + + /** + * Gets the egg involved in this event. + * + * @return the egg involved in this event + */ + public Egg getEgg() { + return this.egg; + } + + /** + * Gets whether the egg is hatching or not. Will be what the server + * would've done without interaction. + * + * @return boolean Whether the egg is going to hatch or not + */ + public boolean isHatching() { + return this.hatching; + } + + /** + * Sets whether the egg will hatch or not. + * + * @param hatching {@code true} if you want the egg to hatch, {@code false} if you want it + * not to + */ + public void setHatching(final boolean hatching) { + this.hatching = hatching; + } + + /** + * Get the type of the mob being hatched ({@link EntityType#CHICKEN} by default) + * + * @return The type of the mob being hatched by the egg + */ + public EntityType getHatchingType() { + return this.hatchType; + } + + /** + * Change the type of mob being hatched by the egg + * + * @param hatchType The type of the mob being hatched by the egg + */ + public void setHatchingType(final EntityType hatchType) { + Preconditions.checkArgument(hatchType.isSpawnable(), "Can't spawn that entity type from an egg!"); + this.hatchType = hatchType; + } + + /** + * Get the number of mob hatches from the egg. By default, the number will + * be the number the server would've done + *

+ * + * @return The number of mobs going to be hatched by the egg + */ + public byte getNumHatches() { + return this.numHatches; + } + + /** + * Change the number of mobs coming out of the hatched egg + *

+ * The boolean hatching will override this number. I.e. If hatching is + * {@code false}, this number will not matter + * + * @param numHatches The number of mobs coming out of the egg + */ + public void setNumHatches(final byte numHatches) { + this.numHatches = numHatches; + } + + @Override + public HandlerList getHandlers() { + return HANDLER_LIST; + } + + public static HandlerList getHandlerList() { + return HANDLER_LIST; + } +}