From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Sudzzy Date: Thu, 3 Mar 2016 02:50:31 -0600 Subject: [PATCH] Configurable inter-world teleportation safety People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation safety check. To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest or door block. While they are in this block, they accept a teleport request from a player within a different world. Once the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a player's skybase. Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png The wanted destination was on top of the emerald block however the player ended on top of the diamond block. This only is the case if the player is teleporting between worlds. diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java index b6932bee839cac9b819b9cd7a3f7668688bfe44e..24621c11ff91df8695eecc818e6a94a095c5a9cc 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java @@ -1235,7 +1235,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player { entity.connection.teleport(to); } else { // The respawn reason should never be used if the passed location is non null. - this.server.getHandle().respawn(entity, toWorld, true, to, true, null); + this.server.getHandle().respawn(entity, toWorld, true, to, !toWorld.paperConfig().environment.disableTeleportationSuffocationCheck, null); // Paper } return true; }