From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 9 Apr 2020 21:20:33 -0400 Subject: [PATCH] Don't move existing players to world spawn This can cause a nasty server lag the spawn chunks are not kept loaded or they aren't finished loading yet, or if the world spawn radius is larger than the keep loaded range. By skipping this, we avoid potential for a large spike on server start. == AT == public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index a55707fc74f6cc2ac1e1f1f6dc60e3de9ccbbb5e..188d087576944cc19794151ed380c7471afc8b16 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -353,7 +353,7 @@ public class ServerPlayer extends Player { this.server = server; this.stats = server.getPlayerList().getPlayerStats(this); this.advancements = server.getPlayerList().getPlayerAdvancements(this); - this.fudgeSpawnLocation(world); + // this.fudgeSpawnLocation(world); // Paper - Don't move existing players to world spawn this.updateOptions(clientOptions); this.object = null; @@ -621,7 +621,7 @@ public class ServerPlayer extends Player { position = Vec3.atCenterOf(world.getSharedSpawnPos()); } this.setLevel(world); - this.setPos(position); + this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet } this.gameMode.setLevel((ServerLevel) world); } diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index 8ce2826b1ded161a8220273d1fc5260ed3b6772f..d2f94afe667627a14cff896b463c2b9b51bf6e29 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -226,6 +226,7 @@ public abstract class PlayerList { // Paper start - Entity#getEntitySpawnReason if (optional.isEmpty()) { player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login + player.fudgeSpawnLocation(worldserver1); // Paper - Don't move existing players to world spawn } // Paper end - Entity#getEntitySpawnReason player.setServerLevel(worldserver1);