From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Cryptite Date: Mon, 1 May 2023 16:22:43 -0500 Subject: [PATCH] Add PlayerShieldDisableEvent Called whenever a players shield is disabled. This is mainly caused by attacking players or monsters that carry axes. The event, while similar to the PlayerItemCooldownEvent, offers other behaviour and can hence not be implemented as a childtype of said event. Specifically, cancelling the event prevents the game events from being sent to the player. Plugins listening to just the PlayerItemCooldownEvent may not want said sideeffects, meaning the disable event cannot share a handlerlist with the cooldown event diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java index 10b62625323e24aa4e9e01e7c0c02d8c49f96a60..18a83c189e50f68d3aa2982d828c9d6d94c13c1c 100644 --- a/src/main/java/net/minecraft/world/entity/player/Player.java +++ b/src/main/java/net/minecraft/world/entity/player/Player.java @@ -989,7 +989,7 @@ public abstract class Player extends LivingEntity { protected void blockUsingShield(LivingEntity attacker) { super.blockUsingShield(attacker); if (attacker.canDisableShield()) { - this.disableShield(); + this.disableShield(attacker); // Paper - Add PlayerShieldDisableEvent } } @@ -1473,8 +1473,21 @@ public abstract class Player extends LivingEntity { this.attack(target); } + @io.papermc.paper.annotation.DoNotUse @Deprecated // Paper - Add PlayerShieldDisableEvent public void disableShield() { - this.getCooldowns().addCooldown(Items.SHIELD, 100); + // Paper start - Add PlayerShieldDisableEvent + this.disableShield(null); + } + public void disableShield(@Nullable LivingEntity attacker) { + final org.bukkit.entity.Entity finalAttacker = attacker != null ? attacker.getBukkitEntity() : null; + if (finalAttacker != null) { + final io.papermc.paper.event.player.PlayerShieldDisableEvent shieldDisableEvent = new io.papermc.paper.event.player.PlayerShieldDisableEvent((org.bukkit.entity.Player) getBukkitEntity(), finalAttacker, 100); + if (!shieldDisableEvent.callEvent()) return; + this.getCooldowns().addCooldown(Items.SHIELD, shieldDisableEvent.getCooldown()); + } else { + this.getCooldowns().addCooldown(Items.SHIELD, 100); + } + // Paper end - Add PlayerShieldDisableEvent this.stopUsingItem(); this.level().broadcastEntityEvent(this, (byte) 30); }