From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Steve Anton Date: Thu, 3 Mar 2016 00:09:38 -0600 Subject: [PATCH] Add PlayerInitialSpawnEvent For modifying a player's initial spawn location as they join the server This is a duplicate API from spigot, so use our duplicate subclass and improve setPosition to use raw diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java index c7ba11e75eeda6593ddcd9546ca45b4bd2a4c1cd..29a7866190fea78c025c2e59a48ed92239f6a446 100644 --- a/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java @@ -143,7 +143,7 @@ public abstract class PlayerList { // Spigot start - spawn location event Player bukkitPlayer = entityplayer.getBukkitEntity(); - PlayerSpawnLocationEvent ev = new PlayerSpawnLocationEvent(bukkitPlayer, bukkitPlayer.getLocation()); + PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(bukkitPlayer, bukkitPlayer.getLocation()); // Paper use our duplicate event Bukkit.getPluginManager().callEvent(ev); Location loc = ev.getSpawnLocation(); @@ -151,7 +151,7 @@ public abstract class PlayerList { entityplayer.spawnIn(worldserver1); entityplayer.playerInteractManager.a((WorldServer) entityplayer.world); - entityplayer.setPosition(loc.getX(), loc.getY(), loc.getZ()); + entityplayer.setPositionRaw(loc.getX(), loc.getY(), loc.getZ()); // Paper - set raw so we aren't fully joined to the world (not added to chunk or world) entityplayer.setYawPitch(loc.getYaw(), loc.getPitch()); // Spigot end