From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Sun, 11 Nov 2018 21:01:09 +0000 Subject: [PATCH] Don't allow digging into unloaded chunks diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java index 315dad4789f5f2582ee9b4fc176affd1f57537ef..482eebf61944add9f1ad6abea6124a9f3191628e 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java @@ -119,8 +119,8 @@ public class ServerPlayerGameMode { BlockState iblockdata; if (this.hasDelayedDestroy) { - iblockdata = this.level.getBlockState(this.delayedDestroyPos); - if (iblockdata.isAir()) { + iblockdata = this.level.getTypeIfLoaded(this.delayedDestroyPos); // Paper + if (iblockdata == null || iblockdata.isAir()) { // Paper this.hasDelayedDestroy = false; } else { float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart); @@ -131,7 +131,13 @@ public class ServerPlayerGameMode { } } } else if (this.isDestroyingBlock) { - iblockdata = this.level.getBlockState(this.destroyPos); + // Paper start - don't want to do same logic as above, return instead + iblockdata = this.level.getTypeIfLoaded(this.destroyPos); + if (iblockdata == null) { + this.isDestroyingBlock = false; + return; + } + // Paper end if (iblockdata.isAir()) { this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1); this.lastSentState = -1; @@ -161,6 +167,11 @@ public class ServerPlayerGameMode { double d1 = this.player.getY() - ((double) pos.getY() + 0.5D) + 1.5D; double d2 = this.player.getZ() - ((double) pos.getZ() + 0.5D); double d3 = d0 * d0 + d1 * d1 + d2 * d2; + // Paper start + this.handleBlockBreakAction(pos, action, direction, worldHeight, d3); + } + public void handleBlockBreakAction(BlockPos pos, ServerboundPlayerActionPacket.Action action, Direction direction, int worldHeight, double d3) { + // Paper end if (d3 > 36.0D) { this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, false, "too far")); @@ -295,10 +306,12 @@ public class ServerPlayerGameMode { this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "stopped destroying")); } else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) { this.isDestroyingBlock = false; - if (!Objects.equals(this.destroyPos, pos)) { + if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) { ServerPlayerGameMode.LOGGER.debug("Mismatch in destroy block pos: {} {}", this.destroyPos, pos); // CraftBukkit - SPIGOT-5457 sent by client when interact event cancelled - this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1); - this.player.connection.send(new ClientboundBlockBreakAckPacket(this.destroyPos, this.level.getBlockState(this.destroyPos), action, true, "aborted mismatched destroying")); + BlockState type = this.level.getTypeIfLoaded(this.destroyPos); // Paper - don't load unloaded chunks for stale records here + if (type != null) this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1); // Paper + if (type != null) this.player.connection.send(new ClientboundBlockBreakAckPacket(this.destroyPos, type, action, true, "aborted mismatched destroying")); // Paper + this.destroyPos = BlockPos.ZERO; // Paper } this.level.destroyBlockProgress(this.player.getId(), pos, -1); diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 38a48add445e8dd6888bc5bb22e7bf5482682536..386412d651002c44742d3c87201d184885f2bd08 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -1544,7 +1544,22 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser case START_DESTROY_BLOCK: case ABORT_DESTROY_BLOCK: case STOP_DESTROY_BLOCK: - this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level.getMaxBuildHeight()); + // Paper start - Don't allow digging in unloaded chunks + // Copied from ServerPlayerGameMode#handleBlockBreakAction + double d0 = this.player.getX() - ((double) blockposition.getX() + 0.5D); + double d1 = this.player.getY() - ((double) blockposition.getY() + 0.5D) + 1.5D; + double d2 = this.player.getZ() - ((double) blockposition.getZ() + 0.5D); + double blockDistanceSquared = d0 * d0 + d1 * d1 + d2 * d2; + if (blockDistanceSquared > 40 * 40) { + LOGGER.warn("{} tried to break a block {} square blocks away from their position", this.player.getScoreboardName(), blockDistanceSquared); + this.disconnect("Invalid block break distance"); + return; + } + if (this.player.level.getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) == null) { + return; + } + this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level.getMaxBuildHeight(), blockDistanceSquared); + // Paper end - Don't allow digging in unloaded chunks return; default: throw new IllegalArgumentException("Invalid player action");