From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 2 Apr 2020 17:16:48 -0400 Subject: [PATCH] Don't tick dead players Causes sync chunk loads and who knows what all else. This is safe because Spectators are skipped in unloaded chunks too in vanilla. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index a469016c43251f16913a365c4131b2448eaa4c48..286b75a27103a084a9f9d79a90716ebcad65d813 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -606,7 +606,7 @@ public class ServerPlayer extends Player implements ContainerListener { public void doTick() { try { - if (!this.isSpectator() || this.level.hasChunkAt(this.blockPosition())) { + if (valid && !this.isSpectator() || this.level.hasChunkAt(this.blockPosition())) { // Paper - don't tick dead players that are not in the world currently (pending respawn) super.tick(); }