From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 20 Dec 2017 17:38:07 -0500 Subject: [PATCH] Ability to apply mending to XP API This allows plugins that give players the ability to apply the experience points to the Item Mending formula, which will repair an item instead of giving the player experience points. Both an API To standalone mend, and apply mending logic to .giveExp has been added. diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index a0b9f03cba3ddd3708b898df8f405c8595c18775..a489718adee9eb78a02d0a75198c4ec7af844a99 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -738,12 +738,33 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM */ public void resetPlayerWeather(); + // Paper start + /** + * Gives the player the amount of experience specified. + * + * @param amount Exp amount to give + */ + public default void giveExp(int amount) { + giveExp(amount, false); + } /** * Gives the player the amount of experience specified. * * @param amount Exp amount to give + * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)} */ - public void giveExp(int amount); + public void giveExp(int amount, boolean applyMending); + + /** + * Applies the mending effect to any items just as picking up an orb would. + * + * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending + * + * @param amount Exp to apply + * @return the remaining experience + */ + public int applyMending(int amount); + // Paper end /** * Gives the player the amount of experience levels specified. Levels can