From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Fri, 28 Aug 2020 12:33:47 -0700 Subject: [PATCH] Don't lookup fluid state when raytracing Just use the iblockdata already retrieved, removes a getType call. diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java index bca0838e40bc91d78e9b93df5318642d1c9f341e..9cf2f046d50a8a0e08189c9b4b5d2f323d1f790d 100644 --- a/src/main/java/net/minecraft/world/level/BlockGetter.java +++ b/src/main/java/net/minecraft/world/level/BlockGetter.java @@ -84,7 +84,7 @@ public interface BlockGetter extends LevelHeightAccessor { return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), new BlockPos(raytrace1.getTo())); } // Paper end - FluidState fluid = this.getFluidState(blockposition); + FluidState fluid = iblockdata.getFluidState(); // Paper - don't need to go to world state again Vec3 vec3d = raytrace1.getFrom(); Vec3 vec3d1 = raytrace1.getTo(); VoxelShape voxelshape = raytrace1.getBlockShape(iblockdata, this, blockposition);