From 3c25ca03245aa817b01fc414d55019887bde034e Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 13 Sep 2014 23:14:43 -0400 Subject: [PATCH] Configurable Keep Spawn Loaded range per world This lets you disable it for some worlds and lower it for others. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 74a49a5fb..3a942c763 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -284,4 +284,10 @@ public class PaperWorldConfig { grassUpdateRate = Math.max(0, getInt("grass-spread-tick-rate", grassUpdateRate)); log("Grass Spread Tick Rate: " + grassUpdateRate); } + + public short keepLoadedRange; + private void keepLoadedRange() { + keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 8)) * 16); + log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16)); + } } diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 3b67ff52e..33d23f4b2 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -356,8 +356,11 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs long j = aw(); i = 0; - for (int k = -192; k <= 192 && this.isRunning(); k += 16) { - for (int l = -192; l <= 192 && this.isRunning(); l += 16) { + // Paper start + short radius = worldserver.paperConfig.keepLoadedRange; + for (int k = -radius; k <= radius && this.isRunning(); k += 16) { + for (int l = -radius; l <= radius && this.isRunning(); l += 16) { + // Paper end long i1 = aw(); if (i1 - j > 1000L) { diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index 7e6459654..dba3fb167 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -3194,8 +3194,9 @@ public abstract class World implements IBlockAccess { int k = i * 16 + 8 - blockposition.getX(); int l = j * 16 + 8 - blockposition.getZ(); boolean flag = true; + short keepLoadedRange = paperConfig.keepLoadedRange; // Paper - return k >= -128 && k <= 128 && l >= -128 && l <= 128 && this.keepSpawnInMemory; // CraftBukkit - Added 'this.keepSpawnInMemory' + return k >= -keepLoadedRange && k <= keepLoadedRange && l >= -keepLoadedRange && l <= keepLoadedRange && this.keepSpawnInMemory; // CraftBukkit - Added 'this.keepSpawnInMemory' // Paper - Re-add range var } public void a(Packet packet) { diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java index 540d57855..8cb8cbe2d 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java @@ -952,7 +952,7 @@ public final class CraftServer implements Server { System.out.print("Preparing start region for level " + (console.worlds.size() - 1) + " (Seed: " + internal.getSeed() + ")"); if (internal.getWorld().getKeepSpawnInMemory()) { - short short1 = 196; + short short1 = internal.paperConfig.keepLoadedRange; // Paper long i = System.currentTimeMillis(); for (int j = -short1; j <= short1; j += 16) { for (int k = -short1; k <= short1; k += 16) { diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index f65611a6a..9965235ab 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -1265,8 +1265,9 @@ public class CraftWorld implements World { int chunkCoordX = chunkcoordinates.getX() >> 4; int chunkCoordZ = chunkcoordinates.getZ() >> 4; // Cycle through the 25x25 Chunks around it to load/unload the chunks. - for (int x = -12; x <= 12; x++) { - for (int z = -12; z <= 12; z++) { + int radius = world.paperConfig.keepLoadedRange / 16; // Paper + for (int x = -radius; x <= radius; x++) { // Paper + for (int z = -radius; z <= radius; z++) { // Paper if (keepLoaded) { loadChunk(chunkCoordX + x, chunkCoordZ + z); } else { -- 2.12.0.windows.1