From fff7efbaf9c3df799386163152ee335d1ff84b24 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 8 Jul 2014 21:49:42 -0500 Subject: [PATCH] Revert Bukkit Damage API Behavior diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java index 67484dc..760cec5 100644 --- a/src/main/java/net/minecraft/server/EntityLiving.java +++ b/src/main/java/net/minecraft/server/EntityLiving.java @@ -967,6 +967,16 @@ public abstract class EntityLiving extends Entity { // CraftBukkit start protected boolean d(DamageSource damagesource, float f) { // void -> boolean if (!this.isInvulnerable()) { + // PaperSpigot start - moved up from below to bring back old behavior + EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, f, 0, 0, 0, 0, 0, 0); + + if (event.isCancelled()) { + return false; + } + + f = (float) event.getDamage(); + // PaperSpigot end + boolean human = this instanceof EntityHuman; float originalDamage = f; float preDamage = f; @@ -1006,13 +1016,19 @@ public abstract class EntityLiving extends Entity { f = Math.max(f - this.getAbsorptionHearts(), 0.0F); float absorptionModifier = Math.max(f1 - f, 0.0F); - EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, -hardHatModifier, -blockingModifier, -armorModifier, -resistanceModifier, -magicModifier, -absorptionModifier); - - if (event.isCancelled()) { - return false; + // PaperSpigot start - Moved event call up + event.setDamage(DamageModifier.ARMOR, -armorModifier); + if (damagesource == DamageSource.FALLING_BLOCK || damagesource == DamageSource.ANVIL) { + event.setDamage(DamageModifier.HARD_HAT, -hardHatModifier); } - f = (float) event.getFinalDamage(); + if (human) { + event.setDamage(DamageModifier.BLOCKING, -blockingModifier); + } + event.setDamage(DamageModifier.RESISTANCE, -resistanceModifier); + event.setDamage(DamageModifier.MAGIC, -magicModifier); + event.setDamage(DamageModifier.ABSORPTION, -absorptionModifier); + // PaperSpigot end // Apply damage to helmet if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) { -- 1.9.1