From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Sun, 13 Dec 2020 05:32:12 +0200
Subject: [PATCH] Expose LivingEntity hurt direction


diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -0,0 +0,0 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
      */
     public void setCooldown(@NotNull Material material, int ticks);
 
+    // Paper start
+    /**
+     * Sets player hurt direction
+     *
+     * @param hurtDirection hurt direction
+     */
+    @Override
+    void setHurtDirection(float hurtDirection);
+    // Paper end
+
     /**
      * Check whether a cooldown is active on the specified item.
      *
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
      */
     void playPickupItemAnimation(@NotNull Item item, int quantity);
     // Paper end - pickup animation API
+
+    // Paper start - hurt direction API
+    /**
+     * Gets player hurt direction
+     *
+     * @return hurt direction
+     */
+    float getHurtDirection();
+
+    /**
+     * Sets player hurt direction
+     *
+     * @param hurtDirection hurt direction
+     * @deprecated use {@link Player#setHurtDirection(float)}
+     */
+    @Deprecated
+    void setHurtDirection(float hurtDirection);
+    // Paper end - hurt direction API
 }