From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Iceee Date: Wed, 2 Mar 2016 01:39:52 -0600 Subject: [PATCH] Fix lag from explosions processing dead entities diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java index 9c1ad56e4362cd86e7ffe2aef7fd9ec301cf9002..7786a06ba09aacaa70c346e85a9eeed9f2ffec6e 100644 --- a/src/main/java/net/minecraft/world/level/Explosion.java +++ b/src/main/java/net/minecraft/world/level/Explosion.java @@ -182,7 +182,7 @@ public class Explosion { int i1 = MathHelper.floor(this.posY + (double) f2 + 1.0D); int j1 = MathHelper.floor(this.posZ - (double) f2 - 1.0D); int k1 = MathHelper.floor(this.posZ + (double) f2 + 1.0D); - List list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1)); + List list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), (com.google.common.base.Predicate) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities Vec3D vec3d = new Vec3D(this.posX, this.posY, this.posZ); for (int l1 = 0; l1 < list.size(); ++l1) {