From cf1eccf846f6d3b1e74979e9b2912a7b0d2cfc3c Mon Sep 17 00:00:00 2001 From: kashike Date: Thu, 1 Sep 2016 09:51:31 +0000 Subject: [PATCH] Convert new health to a float during set Convert the new health value to a float before doing any validation logic diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java index 0493c1b..13d480f 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java @@ -91,6 +91,7 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity { } public void setHealth(double health) { + health = (float) health; // Paper - convert health to a float during set to avoid the below error if ((health < 0) || (health > getMaxHealth())) { // Paper - Be more informative throw new IllegalArgumentException("Health must be between 0 and " + getMaxHealth() + ", but was " + health -- 2.10.2