From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Wed, 22 May 2024 10:00:19 -0700 Subject: [PATCH] Fix equipment slot and group API Adds the following: - Add missing 'body' slot group - Expose LivingEntity#canUseSlot Co-authored-by: SoSeDiK diff --git a/src/main/java/org/bukkit/attribute/AttributeModifier.java b/src/main/java/org/bukkit/attribute/AttributeModifier.java index 9b47cbb93399a22301ec643e4be8f173314c455e..097396166b94ec7c9581a7b2f4ef644f95708671 100644 --- a/src/main/java/org/bukkit/attribute/AttributeModifier.java +++ b/src/main/java/org/bukkit/attribute/AttributeModifier.java @@ -96,6 +96,7 @@ public class AttributeModifier implements ConfigurationSerializable { */ @Nullable @Deprecated + @io.papermc.paper.annotation.DoNotUse // Paper public EquipmentSlot getSlot() { return slot == EquipmentSlotGroup.ANY ? null : slot.getExample(); } diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java index 5c29956c6db53440322330ff723c7087193641f1..a1e54e9d14393a6c0ea57cca854071c5396d9717 100644 --- a/src/main/java/org/bukkit/entity/LivingEntity.java +++ b/src/main/java/org/bukkit/entity/LivingEntity.java @@ -1447,4 +1447,15 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource */ void setBodyYaw(float bodyYaw); // Paper end - body yaw API + + // Paper start - Expose canUseSlot + /** + * Checks whether this entity can use the equipment slot. + *
For example, not all entities may have {@link org.bukkit.inventory.EquipmentSlot#BODY}. + * + * @param slot equipment slot + * @return whether this entity can use the equipment slot + */ + boolean canUseEquipmentSlot(org.bukkit.inventory.@NotNull EquipmentSlot slot); + // Paper end - Expose canUseSlot } diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java index 1b34286fb6cbedb3841c84c499eb626f61885126..91cd0a918b640df7e75f6e40f3c6bd3689d4ff40 100644 --- a/src/main/java/org/bukkit/inventory/EntityEquipment.java +++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java @@ -15,6 +15,8 @@ public interface EntityEquipment { * * @param slot the slot to put the ItemStack * @param item the ItemStack to set + * @throws IllegalArgumentException if the slot is invalid for the entity + * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot) */ public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item); @@ -23,7 +25,9 @@ public interface EntityEquipment { * * @param slot the slot to put the ItemStack * @param item the ItemStack to set - * @param silent whether or not the equip sound should be silenced + * @param silent whether the equip sound should be silenced + * @throws IllegalArgumentException if the slot is invalid for the entity + * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot) */ public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item, boolean silent); @@ -32,6 +36,8 @@ public interface EntityEquipment { * * @param slot the slot to get the ItemStack * @return the ItemStack in the given slot + * @throws IllegalArgumentException if the slot is invalid for the entity + * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot) */ @NotNull public ItemStack getItem(@NotNull EquipmentSlot slot); diff --git a/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java b/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java index 0019c8d91eefbfb44e76b9f929b25cd189295b79..5ce9da41ac4967f036e376fa270d4065b3d2e5d5 100644 --- a/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java +++ b/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java @@ -26,6 +26,7 @@ public final class EquipmentSlotGroup implements Predicate { public static final EquipmentSlotGroup CHEST = get("chest", EquipmentSlot.CHEST); public static final EquipmentSlotGroup HEAD = get("head", EquipmentSlot.HEAD); public static final EquipmentSlotGroup ARMOR = get("armor", (test) -> test == EquipmentSlot.FEET || test == EquipmentSlot.LEGS || test == EquipmentSlot.CHEST || test == EquipmentSlot.HEAD, EquipmentSlot.CHEST); + public static final EquipmentSlotGroup BODY = get("body", EquipmentSlot.BODY); // Paper - add missing slot group // private final String key; private final Predicate predicate; diff --git a/src/main/java/org/bukkit/inventory/PlayerInventory.java b/src/main/java/org/bukkit/inventory/PlayerInventory.java index 2c54660dc1fbc7c1232096797a23cae1262888e9..bcfcf963063e7c0fdc711febef2df2d0ff12776d 100644 --- a/src/main/java/org/bukkit/inventory/PlayerInventory.java +++ b/src/main/java/org/bukkit/inventory/PlayerInventory.java @@ -95,6 +95,8 @@ public interface PlayerInventory extends Inventory { * @param slot the slot to put the ItemStack * @param item the ItemStack to set * + * @throws IllegalArgumentException if the slot is invalid for the player + * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot) * @see #setItem(int, ItemStack) */ public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item); @@ -105,6 +107,8 @@ public interface PlayerInventory extends Inventory { * @param slot the slot to get the ItemStack * * @return the ItemStack in the given slot + * @throws IllegalArgumentException if the slot is invalid for the player + * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot) */ @NotNull // Paper public ItemStack getItem(@NotNull EquipmentSlot slot);