From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown <1254957+zachbr@users.noreply.github.com> Date: Sun, 20 Mar 2016 19:40:51 -0500 Subject: [PATCH] Only mark player as invulnerable if they're changing worlds diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting { private boolean cg = true; private long ch = System.currentTimeMillis(); private Entity ci = null; - private boolean cj; + protected boolean cj; // Paper - private -> protected private int containerCounter; public boolean f; public int ping; @@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting { } public Entity c(int i) { - this.cj = true; + //this.cj = true; // Moved down and into PlayerList#changeDimension if (this.dimension == 1 && i == 1) { + this.cj = true; // Paper - Moved down this.world.kill(this); if (!this.viewingCredits) { this.viewingCredits = true; diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java @@ -0,0 +0,0 @@ public abstract class PlayerList { Location exit = null; boolean useTravelAgent = false; // don't use agent for custom worlds or return from THE_END if (exitWorld != null) { + entityplayer.cj = true; // Paper - Set teleport invulnerability only if they're actually changing worlds if ((cause == TeleportCause.END_PORTAL) && (i == 0)) { // THE_END -> NORMAL; use bed if available, otherwise default spawn exit = ((org.bukkit.craftbukkit.entity.CraftPlayer) entityplayer.getBukkitEntity()).getBedSpawnLocation(); --