From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 2 Apr 2020 02:37:57 -0400 Subject: [PATCH] Optimize Collision to not load chunks The collision code takes an AABB and generates a cuboid of checks rather than a cylinder, so at high velocity this can generate a lot of chunk checks. Treat an unloaded chunk as a collision for entities, and also for players if the "prevent moving into unloaded chunks" setting is enabled. If that serting is not enabled, collisions will be ignored for players, since movement will load only the chunk the player enters anyways and avoids loading massive amounts of surrounding chunks due to large AABB lookups. diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index 0d0b07c9199be9ca0d5ac3feb1d44f149ba69283..1aa8b914e79c0d48094cc22df60ee9750ec3ccd6 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -865,6 +865,7 @@ public abstract class PlayerList { Vec3 vec3d = dimensiontransition.pos(); entityplayer1.forceSetPositionRotation(vec3d.x, vec3d.y, vec3d.z, dimensiontransition.yRot(), dimensiontransition.xRot()); + worldserver.getChunkSource().addRegionTicket(net.minecraft.server.level.TicketType.POST_TELEPORT, new net.minecraft.world.level.ChunkPos(net.minecraft.util.Mth.floor(vec3d.x()) >> 4, net.minecraft.util.Mth.floor(vec3d.z()) >> 4), 1, entityplayer.getId()); // Paper // CraftBukkit end if (dimensiontransition.missingRespawnBlock()) { entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F)); diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 5d7bc6470ab3818b0a189aab18ff26c0180e3912..f1fb4e830c6720d09b22056e3d0b9a08fe2bd472 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -250,6 +250,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess // Paper end - Share random for entities to make them more random public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper - Entity#getEntitySpawnReason + public boolean collisionLoadChunks = false; // Paper private CraftEntity bukkitEntity; public @org.jetbrains.annotations.Nullable net.minecraft.server.level.ChunkMap.TrackedEntity tracker; // Paper diff --git a/src/main/java/net/minecraft/world/level/BlockCollisions.java b/src/main/java/net/minecraft/world/level/BlockCollisions.java index 1c10835b59aaefa3a65ff64f784620bdc54ddcdc..cd89623a44f02d7db77f0d0f87545cf80841f403 100644 --- a/src/main/java/net/minecraft/world/level/BlockCollisions.java +++ b/src/main/java/net/minecraft/world/level/BlockCollisions.java @@ -66,18 +66,37 @@ public class BlockCollisions extends AbstractIterator { @Override protected T computeNext() { while (this.cursor.advance()) { - int i = this.cursor.nextX(); - int j = this.cursor.nextY(); - int k = this.cursor.nextZ(); + int i = this.cursor.nextX(); final int x = i; // Paper - OBFHELPER + int j = this.cursor.nextY(); final int y = j; // Paper - OBFHELPER + int k = this.cursor.nextZ(); final int z = k; // Paper - OBFHELPER int l = this.cursor.getNextType(); if (l != 3) { - BlockGetter blockGetter = this.getChunk(i, k); - if (blockGetter != null) { - this.pos.set(i, j, k); - BlockState blockState = blockGetter.getBlockState(this.pos); - if ((!this.onlySuffocatingBlocks || blockState.isSuffocating(blockGetter, this.pos)) - && (l != 1 || blockState.hasLargeCollisionShape()) - && (l != 2 || blockState.is(Blocks.MOVING_PISTON))) { + // Paper start - ensure we don't load chunks + // BlockGetter blockGetter = this.getChunk(i, k); + if (true) { + final @Nullable Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null; + boolean far = source != null && io.papermc.paper.util.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14; + this.pos.set(x, y, z); + BlockState blockState; + if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) { + BlockGetter blockGetter = this.getChunk(x, z); + if (blockGetter == null) { + continue; + } + blockState = blockGetter.getBlockState(this.pos); + } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) { + blockState = this.collisionGetter.getBlockState(this.pos); + } else { + blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos); + } + if (blockState == null) { + if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level().paperConfig().chunks.preventMovingIntoUnloadedChunks) { + return this.resultProvider.apply(new BlockPos.MutableBlockPos(x, y, z), Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z)))); + } + continue; + } + if (/*(!this.onlySuffocatingBlocks || blockState.isSuffocating(blockGetter, this.pos)) &&*/ (l != 1 || blockState.hasLargeCollisionShape()) && (l != 2 || blockState.is(Blocks.MOVING_PISTON))) { // Paper - onlySuffocatingBlocks is only true on the client, so we don't care about it here + // Paper end VoxelShape voxelShape = blockState.getCollisionShape(this.collisionGetter, this.pos, this.context); if (voxelShape == Shapes.block()) { if (this.box.intersects((double)i, (double)j, (double)k, (double)i + 1.0, (double)j + 1.0, (double)k + 1.0)) { diff --git a/src/main/java/net/minecraft/world/level/CollisionGetter.java b/src/main/java/net/minecraft/world/level/CollisionGetter.java index e57cb7fe53e915d24246e44c7f49971f5b2ab2cf..1ad0c976c6e2d6d31397dff850a9de7c16d16fba 100644 --- a/src/main/java/net/minecraft/world/level/CollisionGetter.java +++ b/src/main/java/net/minecraft/world/level/CollisionGetter.java @@ -44,11 +44,13 @@ public interface CollisionGetter extends BlockGetter { } default boolean noCollision(@Nullable Entity entity, AABB box) { + try { if (entity != null) entity.collisionLoadChunks = true; // Paper for (VoxelShape voxelShape : this.getBlockCollisions(entity, box)) { if (!voxelShape.isEmpty()) { return false; } } + } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper if (!this.getEntityCollisions(entity, box).isEmpty()) { return false;