From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 14 Jan 2018 17:31:37 -0500 Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent This event can be used for when you want to exclude a certain player from triggering monster spawns on a server. Also a highly more effecient way to blanket block spawns in a world diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java new file mode 100644 index 0000000000000000000000000000000000000000..7fcee73d61347165cefef7b92f0e63e0bed8ad73 --- /dev/null +++ b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java @@ -0,0 +1,66 @@ +package com.destroystokyo.paper.event.entity; + +import org.bukkit.entity.Player; +import org.bukkit.event.Cancellable; +import org.bukkit.event.HandlerList; +import org.bukkit.event.player.PlayerEvent; +import org.jetbrains.annotations.ApiStatus; +import org.jetbrains.annotations.NotNull; + +/** + * Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event + */ +public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable { + + private static final HandlerList HANDLER_LIST = new HandlerList(); + + private byte radius; + private boolean cancelled; + + @ApiStatus.Internal + public PlayerNaturallySpawnCreaturesEvent(@NotNull Player player, byte radius) { + super(player); + this.radius = radius; + } + + /** + * @return The radius of chunks around this player to be included in natural spawn selection + */ + public byte getSpawnRadius() { + return this.radius; + } + + /** + * @param radius The radius of chunks around this player to be included in natural spawn selection + */ + public void setSpawnRadius(byte radius) { + this.radius = radius; + } + + /** + * @return If this players chunks will be excluded from natural spawns + */ + @Override + public boolean isCancelled() { + return this.cancelled; + } + + /** + * @param cancel {@code true} if you wish to cancel this event, and not include this players chunks for natural spawning + */ + @Override + public void setCancelled(boolean cancel) { + this.cancelled = cancel; + } + + @NotNull + @Override + public HandlerList getHandlers() { + return HANDLER_LIST; + } + + @NotNull + public static HandlerList getHandlerList() { + return HANDLER_LIST; + } +}