From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 1 May 2018 20:18:54 -0400 Subject: [PATCH] EndermanAttackPlayerEvent Allow control over whether or not an enderman aggros a player. This allows you to override/extend the pumpkin/stare logic. diff --git a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java index 1981c08af85b16d45531ffae4fe790bb31edec04..d190b58bea310f4006ea3deaf0d42c502d441284 100644 --- a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java +++ b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java @@ -221,20 +221,28 @@ public class EnderMan extends Monster implements NeutralMob { this.readPersistentAngerSaveData((ServerLevel) this.level, tag); } + // Paper start - OBFHELPER - ok not really, but verify this on updates private boolean isLookingAtMe(Player player) { - ItemStack itemstack = (ItemStack) player.inventory.armor.get(3); + boolean shouldAttack = g_real(player); + com.destroystokyo.paper.event.entity.EndermanAttackPlayerEvent event = new com.destroystokyo.paper.event.entity.EndermanAttackPlayerEvent((org.bukkit.entity.Enderman) getBukkitEntity(), (org.bukkit.entity.Player) player.getBukkitEntity()); + event.setCancelled(!shouldAttack); + return event.callEvent(); + } + private boolean g_real(Player entityhuman) { + // Paper end + ItemStack itemstack = (ItemStack) entityhuman.inventory.armor.get(3); if (itemstack.getItem() == Blocks.CARVED_PUMPKIN.asItem()) { return false; } else { - Vec3 vec3d = player.getViewVector(1.0F).normalize(); - Vec3 vec3d1 = new Vec3(this.getX() - player.getX(), this.getEyeY() - player.getEyeY(), this.getZ() - player.getZ()); + Vec3 vec3d = entityhuman.getViewVector(1.0F).normalize(); + Vec3 vec3d1 = new Vec3(this.getX() - entityhuman.getX(), this.getEyeY() - entityhuman.getEyeY(), this.getZ() - entityhuman.getZ()); double d0 = vec3d1.length(); vec3d1 = vec3d1.normalize(); double d1 = vec3d.dot(vec3d1); - return d1 > 1.0D - 0.025D / d0 ? player.canSee(this) : false; + return d1 > 1.0D - 0.025D / d0 ? entityhuman.canSee(this) : false; } }