From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Trigary Date: Fri, 14 Sep 2018 17:42:08 +0200 Subject: [PATCH] Limit lightning strike effect distance diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index e1f943507de05f9f9559b8625342a02d9b8a51d6..d5a1ade21749bba420257f3ece7878f32148d6ff 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -632,4 +632,26 @@ public class PaperWorldConfig { delayChunkUnloadsBy *= 20; } } + + public double sqrMaxThunderDistance; + public double sqrMaxLightningImpactSoundDistance; + public double maxLightningFlashDistance; + private void lightningStrikeDistanceLimit() { + sqrMaxThunderDistance = getInt("lightning-strike-distance-limit.sound", -1); + if (sqrMaxThunderDistance > 0) { + sqrMaxThunderDistance *= sqrMaxThunderDistance; + } + + sqrMaxLightningImpactSoundDistance = getInt("lightning-strike-distance-limit.impact-sound", -1); + if (sqrMaxLightningImpactSoundDistance < 0) { + sqrMaxLightningImpactSoundDistance = 32 * 32; //Vanilla value + } else { + sqrMaxLightningImpactSoundDistance *= sqrMaxLightningImpactSoundDistance; + } + + maxLightningFlashDistance = getInt("lightning-strike-distance-limit.flash", -1); + if (maxLightningFlashDistance < 0) { + maxLightningFlashDistance = 512; // Vanilla value + } + } } diff --git a/src/main/java/net/minecraft/server/EntityLightning.java b/src/main/java/net/minecraft/server/EntityLightning.java index 7d9e3b636715106e467b383b9d1ab93407460971..180bfd4a60e18723b5fbae96123001284658afcb 100644 --- a/src/main/java/net/minecraft/server/EntityLightning.java +++ b/src/main/java/net/minecraft/server/EntityLightning.java @@ -56,6 +56,17 @@ public class EntityLightning extends Entity { double deltaX = this.locX() - player.locX(); double deltaZ = this.locZ() - player.locZ(); double distanceSquared = deltaX * deltaX + deltaZ * deltaZ; + // Paper start - Limit lightning strike effect distance + if (distanceSquared <= this.world.paperConfig.sqrMaxLightningImpactSoundDistance) { + player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, + SoundCategory.WEATHER, this.locX(), this.locY(), this.locZ(), 2.0f, 0.5F + this.random.nextFloat() * 0.2F)); + } + + if (world.paperConfig.sqrMaxThunderDistance != -1 && distanceSquared >= world.paperConfig.sqrMaxThunderDistance) { + continue; + } + + // Paper end if (distanceSquared > viewDistance * viewDistance) { double deltaLength = Math.sqrt(distanceSquared); double relativeX = player.locX() + (deltaX / deltaLength) * viewDistance; @@ -66,7 +77,7 @@ public class EntityLightning extends Entity { } } // CraftBukkit end - this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F); +// this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F); // Paper - Limit lightning strike effect distance (the packet is now sent from inside the loop) } --this.lifeTicks;