From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Thu, 11 Mar 2021 02:32:30 -0800 Subject: [PATCH] Do not allow the server to unload chunks at request of plugins In general the chunk system is not well suited for this behavior, especially if it is called during a chunk load. The chunks pushed to be unloaded will simply be unloaded next tick, rather than immediately. diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java index 1b81ae617a43aa4723a879c150ce8e611c5369d9..c97692440f4f0403714cdd7d1fba5496e324b40c 100644 --- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java +++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java @@ -880,6 +880,7 @@ public class ServerChunkCache extends ChunkSource { // CraftBukkit start - modelled on below public void purgeUnload() { + if (true) return; // Paper - tickets will be removed later, this behavior isn't really well accounted for by the chunk system this.level.getProfiler().push("purge"); this.distanceManager.purgeStaleTickets(); this.runDistanceManagerUpdates();