From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: BillyGalbreath Date: Tue, 8 Dec 2020 20:14:20 -0600 Subject: [PATCH] Fix curing zombie villager discount exploit This fixes the exploit used to gain absurd trading discounts with infecting and curing a villager on repeat by simply resetting the relevant part of the reputation when it is cured. diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java index 279b247f579a46183bdb90064ee169d3f9b0b1e3..235e41ddd77e126648df81d9d187a1bd178e19fe 100644 --- a/src/main/java/net/minecraft/world/entity/npc/Villager.java +++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java @@ -992,6 +992,15 @@ public class Villager extends AbstractVillager implements ReputationEventHandler @Override public void onReputationEventFrom(ReputationEventType interaction, Entity entity) { if (interaction == ReputationEventType.ZOMBIE_VILLAGER_CURED) { + // Paper start - fix MC-181190 + if (level.paperConfig().fixes.fixCuringZombieVillagerDiscountExploit) { + final GossipContainer.EntityGossips playerReputation = this.getGossips().gossips.get(entity.getUUID()); + if (playerReputation != null) { + playerReputation.remove(GossipType.MAJOR_POSITIVE); + playerReputation.remove(GossipType.MINOR_POSITIVE); + } + } + // Paper end this.gossips.add(entity.getUUID(), GossipType.MAJOR_POSITIVE, 20); this.gossips.add(entity.getUUID(), GossipType.MINOR_POSITIVE, 25); } else if (interaction == ReputationEventType.TRADE) {